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From Graal Bible

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  • [[Local Staff Positions|Local Staff Positions]] usually consist of three main roles. [[Graal Police|Graal ==Local Staff Positions==
    563 bytes (78 words) - 10:32, 23 May 2010
  • ...is the communication between database NPCs you add using NPC-control, and 'local' NPCs created with putnpc2. Database communication is really useful for pas
    9 KB (1,335 words) - 23:25, 20 August 2011

Page text matches

  • ...Dev/Database NPC|Database NPC]]s that appear like [[Creation/Dev/Local NPC|Local NPC]]s but are treated specially.
    791 bytes (124 words) - 14:29, 13 September 2009
  • ...th the [[Server list]] instead of other account state information, while a local one is only displayed after a player tries to connect to the [[Playerworld]
    932 bytes (166 words) - 22:30, 11 September 2009
  • [[Local Staff Positions|Local Staff Positions]] usually consist of three main roles. [[Graal Police|Graal ==Local Staff Positions==
    563 bytes (78 words) - 10:32, 23 May 2010
  • ...guild]] name, displays the online members of the guild (on [[tag]]) on the local server. If not followed by a guild name, displays the online members of th *'''showadmins''' - displays the account names of online [[RC]] users on the local server.
    622 bytes (88 words) - 13:27, 19 February 2010
  • A local server communication command.
    169 bytes (27 words) - 13:27, 19 February 2010
  • === [[Image:rc_localnpcs_normal.png]] Local NPC list === The Local NPC list button, when clicked, asks for a level name. After entering a leve
    5 KB (916 words) - 23:16, 11 September 2009
  • '''M''' - ''Local/Global Map''<br> ...local map. Depending on how many maps the player has bought/explored, the local map will be zoomable to display a global map.
    3 KB (484 words) - 20:55, 19 September 2013
  • /localbans: lists all local bans (requires RC2) /clearnpcs levelname: deletes local db npcs from a level (including gralats)
    2 KB (296 words) - 10:37, 24 May 2010
  • '''Local NPCs''' - a device that retrieves the attributes, including variables and s
    863 bytes (137 words) - 16:02, 16 February 2010
  • ...e ways to make money...such as mining, fishing etc. There also may be some local guilds, nations or whatever you wish to call them, up and running and you m
    2 KB (352 words) - 22:44, 9 September 2009
  • ...gine to make your guild gameplay experience convenient and fun. By joining local guilds, you'll get the benefit of using a chat-system to communicate leisur
    5 KB (910 words) - 19:11, 7 September 2009
  • <B>required</B> - updates are checked if the local version differs.<BR> <B>required</B> - updates are checked if the local version differs.<BR>
    5 KB (811 words) - 16:41, 16 November 2010
  • ...r desktop on click your green start button and go to My Computer and go to Local Disk and scroll down and when you find Program Files click on it once or tw
    2 KB (310 words) - 20:17, 19 February 2010
  • * A new guilds system allows players to create local guilds, providing they have the support of at least 5 other players. Import
    3 KB (603 words) - 18:49, 9 September 2009
  • ...strings to the server anymore, so you don't need to start the strings with local. anymore (except when doing things for the classic server) ** they are handled like local variables, so you don't need to store temporary values in this. variables a
    7 KB (1,166 words) - 01:09, 31 January 2010
  • know that, and nither are the local staff
    3 KB (558 words) - 17:24, 16 February 2010
  • it will only be shown local will try to detect the local language automatically;
    8 KB (1,391 words) - 21:04, 17 February 2010
  • ...lderly man build his lodge by chopping and delivering wood to him from the local area.
    6 KB (991 words) - 22:25, 9 September 2009
  • ...variables based on the NPC level are now read from the requested NPC. Only local script variables (like i,j) still work inside the 'with' brackets. When cal * local NPCs
    13 KB (2,215 words) - 02:27, 3 February 2022
  • ...all [[Player]]s which do not have location statistics of their own saved [[Local|locally]]. === Local 'Staff Guilds' ===
    16 KB (2,343 words) - 09:56, 25 March 2015
  • ...more when you go on the login server and then the server where you had the local tag
    10 KB (1,407 words) - 21:04, 17 February 2010
  • 8. Local NPCs: Outdated (I think)
    5 KB (891 words) - 21:59, 24 May 2015
  • .... It will make bartering with merchant NPC's easier, along with making the local NPC's come to you with missions more of the time.
    13 KB (2,405 words) - 08:44, 26 June 2011
  • ...lower. On the subscription page you can easily convert the amount to your local currency.
    9 KB (1,551 words) - 23:22, 17 January 2009
  • ...is the communication between database NPCs you add using NPC-control, and 'local' NPCs created with putnpc2. Database communication is really useful for pas
    9 KB (1,335 words) - 23:25, 20 August 2011
  • ...most other scripting languages where variables without leading are seen as local variables, but this behaviour is required to be compatible with the old scr
    15 KB (2,437 words) - 02:43, 12 September 2009
  • ...pes of variable, when set inside a function, are placed in the function's 'local' scope. This simply means that the variable is available for use inside the
    19 KB (3,128 words) - 16:34, 21 June 2011
  • The networking has been optimized, scripts are cached on the local hard drive, and scripts respond faster because of the new scripting engine.
    9 KB (1,508 words) - 21:04, 17 February 2010
  • local.flag flags that are kept on the current client and not sent to #k(keyindex) the description of the specified key (in local
    47 KB (5,705 words) - 23:10, 26 October 2009
  • * '''/clearnpcs levelname:''' deletes local db npcs from a level (including gralats) * '''/localbans:''' lists all local bans (requires RC2)
    32 KB (5,766 words) - 15:32, 27 August 2011
  • ...ying the attributes for each particle individually addlocalmodifier(). The local modifiers are the most often used modifier.
    15 KB (2,337 words) - 23:03, 5 July 2011
  • c) Accounts that take the form 'Admin-Playerworldxxx' or other local staff accounts (staff accounts are defined as accounts which only work on t
    14 KB (2,437 words) - 15:47, 30 March 2010
  • npcservers can now attach players to local npcs (was producing see that you want to access an internet stream instead of a local
    54 KB (8,846 words) - 21:04, 17 February 2010
  • will try to detect the local language automatically; it will only be shown local
    39 KB (6,437 words) - 01:07, 31 January 2010
  • see that you want to access an internet stream instead of a local npcservers can now attach players to local npcs (was producing
    41 KB (6,647 words) - 01:08, 31 January 2010
  • *** on clientside the playerobject is always the local player (there is no event yet when other people change their language)
    28 KB (4,515 words) - 21:01, 17 February 2010
  • setting/unsetting/changing a flag that starts with 'local.'
    31 KB (4,931 words) - 21:04, 17 February 2010
  • setting/unsetting/changing a flag that starts with 'local.'
    32 KB (5,283 words) - 01:08, 31 January 2010