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From Graal Bible
  • ...al Graal and Adventure feel, Classic has finally seen the release of 2 new Quests, in the form of Sardons Tower and the Gnome Caves. Both are implemented as
    3 KB (502 words) - 11:57, 5 July 2008
  • of a massive map with plenty of quests. The sysem is based off a few simple rules and more of
    2 KB (282 words) - 07:20, 25 July 2010
  • The server is a player world focused on player quests, player guild activity, and events as well as RPG elements similar to any O
    2 KB (305 words) - 18:09, 13 February 2014
  • In the meantime you can hone your fighting skills killing monsters, doing quests and taking on bounties for those rare monsters that just might give you som ...ory line to go with it! The server will be based mainly around adventures, quests and through a whole lot of good, hard work and you end up with Lexia! The s
    6 KB (1,082 words) - 00:08, 1 November 2011
  • ...can be fully explored. There's also a few misc. shops around, some mini quests and my favorite, whack a mole. '''Nat''': Yeah, I've played that =P. We can certianly expect more similar quests and alot of new content, I support your work :). Thanks Alot for your time
    8 KB (1,337 words) - 19:11, 7 September 2009
  • ...server. Our quests are all adventures through the server. We keep adding quests as the months go on to provide new parts to the storyline, which will keep ...ining part of the overworld that [is] closed off right now. We need to fix quests and scripts on the closed off areas. We are not trying to rush anything.
    9 KB (1,598 words) - 16:34, 9 May 2012
  • ...ctivities for the players to do, throughout their gameplay, and repeatable quests with Success Rate percents. There will be a Heist system, which people are
    3 KB (471 words) - 07:18, 8 July 2010
  • ...lassic fun to graal, along with new things. Guild events, Solo events, and quests are the main focus on this server. The server is looking to hire people for
    3 KB (488 words) - 01:27, 25 December 2009
  • ...an trial players. We have already made a start on the development of many quests and plan to have a working business system in the near future.
    3 KB (470 words) - 07:51, 26 June 2010
  • ...ats as well as be able to upgrade them after you level up or complete some quests/dungeons/missions.
    3 KB (484 words) - 20:55, 19 September 2013
  • quests and puzzles.
    3 KB (512 words) - 19:54, 13 February 2010
  • ...Graal style. Players started with 45 HP and 15 MP and through series of [[quests]] they could get 60 HP and 35 MP. There was a large [[overworld]], but the
    4 KB (599 words) - 23:15, 22 October 2011
  • ...al storyline. We are currently adding features to DR now. Including longer quests for rare items, more exclusive items and games, Auction House, marketplace,
    6 KB (991 words) - 22:25, 9 September 2009
  • *New Quests with Prizes
    6 KB (935 words) - 11:58, 5 July 2008
  • * New quests are on the way
    7 KB (1,168 words) - 23:11, 1 March 2008
  • A new quest system has been implemented with a clear list of active quests and descriptions of the quest objectives.
    6 KB (972 words) - 19:11, 7 September 2009
  • The quest interface displays all the quests you have left to complete and can be used to warp to the location of any qu
    5 KB (752 words) - 19:47, 4 August 2010
  • ...l also be able to explore some places, fight a couple of baddies, complete quests and discover what Ruins is all about!
    5 KB (833 words) - 06:31, 31 August 2010
  • ...nt, by December 2010, Classic had seen the release of both a second set of quests, plus a dungeon in the form of an entirely remade Zol's Toilet. ...team, led by Ranger, was created in order to help players progress through quests, and become familiar with Graal and Classic. Originally a task done by GPs,
    10 KB (1,656 words) - 14:07, 27 July 2011
  • ...world increase soon! We've also finished the baddys that shoot guns! a few quests will be released soon hopefully! They're not hard to kill, but if a group o
    4 KB (656 words) - 19:56, 13 February 2010
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