Creation/Dev/NPC

From Graal Bible
Revision as of 07:30, 1 July 2007 by Stefan (talk | contribs) (Reverted edits by Anti-up (Talk); changed back to last version by Ibonic)

The acronym NPC expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. In Graal, this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in GScript.

There are mainly three kinds of NPCs, NPC weapons which are held in the player's inventory, Local NPCs that belong to a level and Database NPCs that appear like Local NPCs but are treated specially.

NPC scripting is a key element of creating your own Playerworld.