Creation/Dev/NPC: Difference between revisions

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The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players.
In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[GScript]].


"I will return to graal" .... "none can stop me"<br>
There are mainly three kinds of NPCs, [[NPC Weapon]]s which are held in the player's inventory, [[local NPC]]s that belong to a level and [[Database NPC]]s that appear like [[local NPC]]s but are treated specially.
-Kim Jong IL
 
"No server is safe!"
[[NPC scripting]] is a key element of creating your own [[Playerworld]].

Revision as of 19:44, 27 June 2004

The acronym NPC expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. In Graal, this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in GScript.

There are mainly three kinds of NPCs, NPC Weapons which are held in the player's inventory, local NPCs that belong to a level and Database NPCs that appear like local NPCs but are treated specially.

NPC scripting is a key element of creating your own Playerworld.