Creation/Dev/NPC: Difference between revisions

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[[Category:Scripting Reference]]
The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players.
The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players.
In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[Creation/Dev/GScript|GScript]].
In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[Creation/Dev/GScript|GScript]].

Latest revision as of 14:29, 13 September 2009

The acronym NPC expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. In Graal, this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in GScript.

There are mainly three kinds of NPCs, NPC weapons which are held in the player's inventory, Local NPCs that belong to a level and Database NPCs that appear like Local NPCs but are treated specially.

NPC scripting is a key element of creating your own Playerworld.