Ardeo/Nations: Difference between revisions

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{{Ardeo}}
The world of Ardeo, [[Ardeo/Quian'Dor|Quian'Dor]] is riddled with life, and where there is civlization, nations tend to arise. Nearly every race has a nation of it's own, where they had fled away from possible racism and mistrust by the other races, but over the years they have all slowly begun to intermingle, giving each Nation a decently mixed population. The nations can be divided in roughly three categories, North, South, and Other.
The world of Ardeo, [[Ardeo/Quian'Dor|Quian'Dor]] is riddled with life, and where there is civlization, nations tend to arise. Nearly every race has a nation of it's own, where they had fled away from possible racism and mistrust by the other races, but over the years they have all slowly begun to intermingle, giving each Nation a decently mixed population. The nations can be divided in roughly three categories, North, South, and Other.



Revision as of 03:15, 25 March 2009

This article contains information about the playerworld Ardeo. This is a player lead project and has been developed individually within Graalonline.

The world of Ardeo, Quian'Dor is riddled with life, and where there is civlization, nations tend to arise. Nearly every race has a nation of it's own, where they had fled away from possible racism and mistrust by the other races, but over the years they have all slowly begun to intermingle, giving each Nation a decently mixed population. The nations can be divided in roughly three categories, North, South, and Other.

The Northern Lands

The nations of the North have banded together to repel the constant threat that is the Southern Lands.

Alinon

The human nation of Alinon is a nation united under the banner of the Badger. With the capital city of Cronburg as their shining jewel, the Humans have the center of commerce and politics in the Northern Lands.

Galin-Dalar

The elves of Galin-Dalar have held their forests in honor since they left the Quian continent. Their Capital is a miracle of Earth Magicians and Muinen's priests, with houses made of still living trees, and palaces made out of the roots of the world.

Smewhabble

The halflings of Smewhabble have lived for years behind the ominous safety of the Black Woods. Now that the first explorers have come through, Smewhabble has once again restored contact with the outside world, and has taken in the education of all aspiring magic users in the Northern Academy of Magic.

Gath'Ron

Over the ages the wind weathered mountains, but the dwarves of Gath'Ron have always remained strong and resistant against time. The dwarves have built the mighty hold called the Wall next to their city of Kal'Ron, holding the pass between the Northern and the Southern Lands.

Murdriath

Coming soon...

Southern Lands

Coming soon...

Dalar'Ni'Alorin

Coming soon...

Orc Tribes

Coming soon...