Creation/Dev/Mudlib: Difference between revisions

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The '''Mudlib''' provides [[Graal Kingdoms]] - and, by extension, [[Graal2002 Debug]] - with its extra '''M'''ulti-'''U'''ser '''D'''ungeon options. Playerworlds are supposedly now granted access to this functionality, starting with [[Maloria Dev]].
[[Category:Graal Kingdoms Development]][[Category:Scripting Reference]]
The '''Mudlib''' provides [[Worlds/Graal Kingdoms|Graal Kingdoms]] - and, by extension, [[Worlds/Kingdoms Debug|Kingdoms Debug]] - with its extra '''M'''ulti-'''U'''ser '''D'''ungeon options.


This library also extends [[GScript]] with a few extra commands that allow it to access and modify MUD accounts.
This library also extends [[Creation/Dev/GScript|GScript]] with a few extra commands that allow it to access and modify MUD accounts.


The [[Graal Kingdoms]] mudlib is derived from [http://crossfire.real-time.com/ Crossfire].
The [[Worlds/Graal Kingdoms|Graal Kingdoms]] mudlib is derived from [http://crossfire.real-time.com/ Crossfire].
 
With the recent advancements in [[Creation/Dev/GScript|GScript]], some playerworlds are scripting their own MUD type system.
 
For scripting resources related to the [[Worlds/Graal Kingdoms|Graal Kingdoms]] mudlib, see [[Creation/Dev/GScript/Mudlib|here]].

Latest revision as of 15:39, 12 April 2011

The Mudlib provides Graal Kingdoms - and, by extension, Kingdoms Debug - with its extra Multi-User Dungeon options.

This library also extends GScript with a few extra commands that allow it to access and modify MUD accounts.

The Graal Kingdoms mudlib is derived from Crossfire.

With the recent advancements in GScript, some playerworlds are scripting their own MUD type system.

For scripting resources related to the Graal Kingdoms mudlib, see here.