Worlds/Elemental Kingdoms: Difference between revisions

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'''Elemental Kingdoms''', was a playerworld designed and implemented by [[falco10291029|Falco]]. It was eventually shut down, ostensibly due to lack of staff and 'bugs' with gs2.
'''Elemental Kingdoms''' was a playerworld designed and implemented by [[falco10291029|Falco]]. It was eventually shut down, ostensibly due to lack of staff and 'bugs' with gs2.


== History ==
== History ==

Revision as of 16:11, 29 June 2005

Elemental Kingdoms was a playerworld designed and implemented by Falco. It was eventually shut down, ostensibly due to lack of staff and 'bugs' with gs2.

History

Started as four nearly empty gmaps and a playerhearts system, now using several custom systems with a near complete main map and four sidemaps in development. Elemental Kingdoms is playable, but is currently limited due to problems with the GS2 error detector which tends to disable scripts if they aren't perfect.

Content

Custom hp and damage system. Creative Experience and Power Systems. Many weapons. Ability to specialize with Class and Element, and there were plans to have subclasses as well. There was a custom battle system in heavy development and, including falco10291029, about 3 or 4 staff that actually did any work. There were mines, mineral mines, an upgrade shop, a weaponsmith, and more. The server was recently shutdown, however, and thus these things won't be completed.