Server options: Difference between revisions

From Graal Bible
(Indented server options for better formatting)
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=== Start location ===
=== Start location ===
startlevel=level name
  startlevel=level name
startx=number
  startx=number
starty=number
  starty=number


This sets the originating location for all [[Player]]s which do not have location statistics of their own saved [[Local|locally]].
This sets the originating location for all [[Player]]s which do not have location statistics of their own saved [[Local|locally]].


=== Unstick me location ===
=== Unstick me location ===
unstickmelevel=level name
  unstickmelevel=level name
unstickmex=number
  unstickmex=number
unstickmey=number
  unstickmey=number


These define the position that a [[Player]] is warped to after using the [[Unstick me]] command.
These define the position that a [[Player]] is warped to after using the [[Unstick me]] command.


=== Protected Weapons ===
=== Protected Weapons ===
protectedweapons=list of comma seperated weapon names
  protectedweapons=list of comma seperated weapon names


[[NPC weapon]]s that cannot be deleted by the [[Player]]. This differs from weapons with asterisk prefixed name which cannot be deleted with the Del key, but still can be deleted on the [[Clientside]] using the [[Old GScript:destroy|destroy]] command. `Protected' weapons can (unless *ified) be deleted with Del, but the NPC server will not remove them from the player's weapon list and thus the [[Serverside]] part will remain and the player obtains them again on the next connect.
[[NPC weapon]]s that cannot be deleted by the [[Player]]. This differs from weapons with asterisk prefixed name which cannot be deleted with the Del key, but still can be deleted on the [[Clientside]] using the [[Old GScript:destroy|destroy]] command. `Protected' weapons can (unless *ified) be deleted with Del, but the NPC server will not remove them from the player's weapon list and thus the [[Serverside]] part will remain and the player obtains them again on the next connect.


=== Jail Levels ===
=== Jail Levels ===
jaillevels=level names comma separated
  jaillevels=level names comma separated


Non-[[Playerworld staff|staff]] players in these levels will not be able to leave them. A [[Serverside]] [[Old GScript:setlevel2|setlevel2]] or warping with [[RC]] is neccessary. Also, they can send [[PM]]s only to RC clients and not regular [[Client]]s.
Non-[[Playerworld staff|staff]] players in these levels will not be able to leave them. A [[Serverside]] [[Old GScript:setlevel2|setlevel2]] or warping with [[RC]] is neccessary. Also, they can send [[PM]]s only to RC clients and not regular [[Client]]s.
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=== Explosion Restriction ===
=== Explosion Restriction ===
noexplosions=true/false
  noexplosions=true/false


Disables the result of [[Old GScript:putexplosion|putexplosion]], and `explosive' [[NPC weapons]].
Disables the result of [[Old GScript:putexplosion|putexplosion]], and `explosive' [[NPC weapons]].


=== Statistic Restriction ===
=== Statistic Restriction ===
setbodyallowed=true/false
  setbodyallowed=true/false
setheadallowed=true/false
  setheadallowed=true/false
setbomyallowed=true/false
  setbomyallowed=true/false
setswordallowed=true/false
  setswordallowed=true/false
setshieldallowed=true/false
  setshieldallowed=true/false


Whether the chat commands to change the player's [[Appearance commands|appearance]] are enabled. Defaults to true.
Whether the chat commands to change the player's [[Appearance commands|appearance]] are enabled. Defaults to true.


=== Gralat Loss Options ===
=== Gralat Loss Options ===
mindeathgralats=number
  mindeathgralats=number
maxdeathgralats=number
  maxdeathgralats=number


Defines the amount of [[Gralat]]s that the player drops on death.
Defines the amount of [[Gralat]]s that the player drops on death.


=== Staff Gralat Restriction ===
=== Staff Gralat Restriction ===
normaladminscanchangegralats=true/false
  normaladminscanchangegralats=true/false


Whether normal [[RC]]s can change the gralat count of a player. `Normal' used to be defined as `below [[Adminlevel]] 4', but nowadays is probably regulated by certain high-level [[Admin right]]s.
Whether normal [[RC]]s can change the gralat count of a player. `Normal' used to be defined as `below [[Adminlevel]] 4', but nowadays is probably regulated by certain high-level [[Admin right]]s.


=== Local 'Staff Guilds' ===
=== Local 'Staff Guilds' ===
staffguilds=comma seperated list of guild names
  staffguilds=comma seperated list of guild names


Matches to these [[Guild]] names appear in the `Staff' section of the playerlist ([[Delphi client]] only for now)
Matches to these [[Guild]] names appear in the `Staff' section of the playerlist ([[Delphi client]] only for now)


=== `Bush' Items ===
=== `Bush' Items ===
bushitems=true/false
  bushitems=true/false


Selects whether [[Bush]]es contain [[Item]]s. May not work on a [[GMap]].
Selects whether [[Bush]]es contain [[Item]]s. May not work on a [[GMap]].


=== `Baddy' Items ===
=== `Baddy' Items ===
baddyitems=true/false
  baddyitems=true/false


Selects whether [[Baddy|baddies]] drop [[Item]]s once killed.
Selects whether [[Baddy|baddies]] drop [[Item]]s once killed.


=== `Healing' Swords ===
=== `Healing' Swords ===
healswords=true/false
  healswords=true/false


Selects whether is possible to have a negative [[Sword]] power and thus add [[Heart]]s to those hit by the sword.
Selects whether is possible to have a negative [[Sword]] power and thus add [[Heart]]s to those hit by the sword.


=== Non-script timeouts ===
=== Non-script timeouts ===
respawntime=number
  respawntime=number
horselifetime=number
  horselifetime=number
baddyrespawntime=number
  baddyrespawntime=number


Timeout in seconds for respawn times for [[Bush]]es, [[Horse]]s and [[Baddy|Baddies]]
Timeout in seconds for respawn times for [[Bush]]es, [[Horse]]s and [[Baddy|Baddies]]


=== Server Scripting Flags ===
=== Server Scripting Flags ===
dontaddserverflags=true/false
  dontaddserverflags=true/false


Selects whether [[GScript|scripts]] can add new [[Server flag]]s or only modify existing ones.
Selects whether [[GScript|scripts]] can add new [[Server flag]]s or only modify existing ones.


=== Server Maps ===
=== Server Maps ===
bigmap=maptext,mapimage,defaultx,defaulty
  bigmap=maptext,mapimage,defaultx,defaulty
minimap=maptext,mapimage,defaultx,defaulty
  minimap=maptext,mapimage,defaultx,defaulty


Default serverwide [[Map]]s. Syntax resembles [[Old GScript:setmap|setmap]] and [[Old GScript:setminimap|setminimap]] [[GScript]] commands.
Default serverwide [[Map]]s. Syntax resembles [[Old GScript:setmap|setmap]] and [[Old GScript:setminimap|setminimap]] [[GScript]] commands.


=== Warping (All Players) ===
=== Warping (All Players) ===
warptoforall=true/false
  warptoforall=true/false
warptoforlowadmins=true/false
  warptoforlowadmins=true/false


Whether all [[Player]]s can use the [[Warpto]] command, and whether [[Global]] [[Admin level]] 1 allows warpto.
Whether all [[Player]]s can use the [[Warpto]] command, and whether [[Global]] [[Admin level]] 1 allows warpto.


=== Warping Activation ===
=== Warping Activation ===
warpto=false/true
  warpto=false/true
ignorewarpto=true/false
  ignorewarpto=true/false


Allows or disallows the default [[Warpto]] command for all [[staff]], including [[Global]]s. This is normally enabled.
Allows or disallows the default [[Warpto]] command for all [[staff]], including [[Global]]s. This is normally enabled.
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=== Ghost Mode ===
=== Ghost Mode ===
ghostmodeenabled=true/false
  ghostmodeenabled=true/false
ghostmodefornotstaff=true/false
  ghostmodefornotstaff=true/false


Selects whether all [[Player]]s appear as [[Ghost]], or only non-[[Playerworld staff|staff]] players, or nobody.
Selects whether all [[Player]]s appear as [[Ghost]], or only non-[[Playerworld staff|staff]] players, or nobody.


=== Playerlist Icons ===
=== Playerlist Icons ===
playerlisticons=comma seperated list of statusses
  playerlisticons=comma seperated list of statusses


Possible status list, [[Player]]s can select one of them in the [[Players list]]. There must be a [[Downloadable]] file plisticonNAME.png available in a folder specified as `file' in [[Folder configuration]].
Possible status list, [[Player]]s can select one of them in the [[Players list]]. There must be a [[Downloadable]] file plisticonNAME.png available in a folder specified as `file' in [[Folder configuration]].


=== Profile Variables ===
=== Profile Variables ===
profilevars=comma seperated list of profile variables
  profilevars=comma seperated list of profile variables


Selects what is to be displayed in a [[Player]]'s profile. The default variables are: playerkills, playerdeaths, playerfullhearts, playerrating, playerap, playerrupees, playerswordpower, canspin, largely modelled after [[Old GScript]]. Custom string variables can be added in the format `name=stringname'. If name is not specified, stringname is used.
Selects what is to be displayed in a [[Player]]'s profile. The default variables are: playerkills, playerdeaths, playerfullhearts, playerrating, playerap, playerrupees, playerswordpower, canspin, largely modelled after [[Old GScript]]. Custom string variables can be added in the format `name=stringname'. If name is not specified, stringname is used.


=== Trial Account Limits ===
=== Trial Account Limits ===
limitfreeplayers2=true/false
  limitfreeplayers2=true/false


Selects whether to disable adding of [[Bomb]]s, [[Arrow]]s, and [[Explosion]]s for [[Trial account]]s.
Selects whether to disable adding of [[Bomb]]s, [[Arrow]]s, and [[Explosion]]s for [[Trial account]]s.


=== AP System Activation ===
=== AP System Activation ===
apsystem=true/false
  apsystem=true/false


Whether the [[AP]] system is enabled. If yes, there are some restrictions for [[Player]]s with low AP regarding hearts.
Whether the [[AP]] system is enabled. If yes, there are some restrictions for [[Player]]s with low AP regarding hearts.


=== Starting AP ===
=== Starting AP ===
startap=number
  startap=number


How much [[AP]] [[Player]]s are given upon first login to this [[Playerworld]].
How much [[AP]] [[Player]]s are given upon first login to this [[Playerworld]].


=== Global Guilds Activation ===
=== Global Guilds Activation ===
globalguilds=true/false
  globalguilds=true/false


Allows or disallows [[Guild]] from the [[Global]] database. This is normally enabled.
Allows or disallows [[Guild]] from the [[Global]] database. This is normally enabled.


=== AP Timeouts ===
=== AP Timeouts ===
aptime0=number
  aptime0=number
aptime1=number
  aptime1=number
aptime2=number
  aptime2=number
aptime3=number
  aptime3=number
aptime4=number
  aptime4=number


Time (in seconds) it takes to recharge one point of [[AP]] when the AP is currently below 20, 40, 60, 80 and 100 respectively. The defaults are 30, 90, 300, 600 and 1200.
Time (in seconds) it takes to recharge one point of [[AP]] when the AP is currently below 20, 40, 60, 80 and 100 respectively. The defaults are 30, 90, 300, 600 and 1200.


=== Heart/Sword Limits ===
=== Heart/Sword Limits ===
heartlimit=number
  heartlimit=number
swordlimit=number
  swordlimit=number


The maximum amount of fullhearts and swordpower that is allowed.
The maximum amount of fullhearts and swordpower that is allowed.


=== 'putnpc' Scripting Command ===
=== 'putnpc' Scripting Command ===
putnpcenabled=true/false
  putnpcenabled=true/false


Whether the [[Old GScript:putnpc|putnpc]] command is enabled. (Mostly [[Deprecated]])
Whether the [[Old GScript:putnpc|putnpc]] command is enabled. (Mostly [[Deprecated]])


=== Translation ===
=== Translation ===
enabletranslations=true/false
  enabletranslations=true/false


Selects whether the [[Translation system]] is enabled.
Selects whether the [[Translation system]] is enabled.
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=== Language Selection ===
=== Language Selection ===
translatedlanguages=comma seperated list of languages, like Deutsch,...
  translatedlanguages=comma seperated list of languages, like Deutsch,...


The languages of which a [[Translation system|translation]] file shall be loaded by the server. (TODO: See above:) If a file exists, signs and #U() text will be replaced with values from this file.
The languages of which a [[Translation system|translation]] file shall be loaded by the server. (TODO: See above:) If a file exists, signs and #U() text will be replaced with values from this file.


=== Server Language ===
=== Server Language ===
serverlanguage=language name
  serverlanguage=language name


The default [[Translation system|language]] of the [[Playerworld]]. Defaults to English.
The default [[Translation system|language]] of the [[Playerworld]]. Defaults to English.


=== NPC-Server 'Sleep' ===
=== NPC-Server 'Sleep' ===
sleepwhennoplayers=true/false
  sleepwhennoplayers=true/false


Whether the [[NPC Server]] must execute [[GScript|scripts]] even when no [[Player]] is around.
Whether the [[NPC Server]] must execute [[GScript|scripts]] even when no [[Player]] is around.


=== Tilesets ===
=== Tilesets ===
newtilesets=true/false
  newtilesets=true/false
newtilesetlevels=comma seperated list of levels
  newtilesetlevels=comma seperated list of levels


Whether all [[Level]]s will use the new [[Tileset]] layout, or a match list of levels that shall. (Mostly [[Deprecated]])
Whether all [[Level]]s will use the new [[Tileset]] layout, or a match list of levels that shall. (Mostly [[Deprecated]])


=== Staff ===
=== Staff ===
staff=comma seperated list of account names
  staff=comma seperated list of account names


The [[Account]]s in this list will count as [[Playerworld staff]] as if their admin level was > 0. Their [[PM|mass messages]] override the option to ignore mass messages, their [[Admin rights]] will be applied, and if their [[IP address range]] matches their actual IP address, they may log in to [[RC]].
The [[Account]]s in this list will count as [[Playerworld staff]] as if their admin level was > 0. Their [[PM|mass messages]] override the option to ignore mass messages, their [[Admin rights]] will be applied, and if their [[IP address range]] matches their actual IP address, they may log in to [[RC]].


=== GMAP List ===
=== GMAP List ===
gmaps=comma seperated list of gmap files, without .gmap extension
  gmaps=comma seperated list of gmap files, without .gmap extension


The  server will attempt to load these as [[GMap]]s. As this line might get rather crowded, it is possible to have multiple gmaps= lines.
The  server will attempt to load these as [[GMap]]s. As this line might get rather crowded, it is possible to have multiple gmaps= lines.


=== Weapon Order ===
=== Weapon Order ===
weaponorder=comma seperated list of weapon names
  weaponorder=comma seperated list of weapon names


Specifies the order in which the [[NPC weapon]] [[GScript|scripts]] will be sent to the [[Clientside|client]] upon connection. This can be used to ensure that the inventory script that disables the [[Q menu]] will be sent first, for example. First, all weapons in this list will be sent in order, then all unlisted weapons.
Specifies the order in which the [[NPC weapon]] [[GScript|scripts]] will be sent to the [[Clientside|client]] upon connection. This can be used to ensure that the inventory script that disables the [[Q menu]] will be sent first, for example. First, all weapons in this list will be sent in order, then all unlisted weapons.


=== NPC-Control Rights ===
=== NPC-Control Rights ===
npcrights=true/false
  npcrights=true/false


Whether [[NC rights]] are active. For security reasons, it is strongly recommended to set this to true.
Whether [[NC rights]] are active. For security reasons, it is strongly recommended to set this to true.


=== Kill Count ===
=== Kill Count ===
dontchangekills=true/false
  dontchangekills=true/false


Selects whether the [[Player]]'s [[Kills|kill count]] is changed for each kill.
Selects whether the [[Player]]'s [[Kills|kill count]] is changed for each kill.


=== NPC-Server Nickname ===
=== NPC-Server Nickname ===
nickname=string
  nickname=string


The [[NPC Server]] will use this as its [[Nick name]], with (Server) appended. Ignores all [[Guild]] tags.
The [[NPC Server]] will use this as its [[Nick name]], with (Server) appended. Ignores all [[Guild]] tags.


=== Speedhack Tolerance ===
=== Speedhack Tolerance ===
speedhacktolerance=number
  speedhacktolerance=number


This gives the percentage of data packages that [[Clientside|clients]] may send above the expected over without being logged as [[Trainer users]]. On [[Graal Kingdoms]], the rather conservative setting of 90 is used. If you set this too low, your server will crash.
This gives the percentage of data packages that [[Clientside|clients]] may send above the expected over without being logged as [[Trainer users]]. On [[Graal Kingdoms]], the rather conservative setting of 90 is used. If you set this too low, your server will crash.


=== Idle Disconnect ===
=== Idle Disconnect ===
disconnectifnotmoved=true/false
  disconnectifnotmoved=true/false


Selects whether [[Idle]] [[Player]]s are automatically disconnected. (Possibly deprecated).
Selects whether [[Idle]] [[Player]]s are automatically disconnected. (Possibly deprecated).


=== Save Levels ===
=== Save Levels ===
savelevels=true/false
  savelevels=true/false


Setting this to true allows changes to the [[Tile]]s of [[Level]]s to be saved to the actual level files from [[GScript|scripting]] commands, so it is possible to persistently change the levels. Currently, this does not work with [[GMap]]s.
Setting this to true allows changes to the [[Tile]]s of [[Level]]s to be saved to the actual level files from [[GScript|scripting]] commands, so it is possible to persistently change the levels. Currently, this does not work with [[GMap]]s.

Revision as of 10:56, 18 September 2005

The server options are a collection of key=value configuration options that allow you to customize the non-scriptable behaviour of an individual Playerworld.

Usage

Options are usually set only by high Playerworld staff, preferably only the Playerworld owner, as they are very powerful and can be abused easily.

When you omit an option, its value will not be changed if the option has been used before. Therefore, it is more secure to change only the value and not whole option, should you need to change something.

Lines beginning with # are not parsed, and can be used for comments.

Known Server Options

Please add new options if you discover them.

Start location

 startlevel=level name
 startx=number
 starty=number

This sets the originating location for all Players which do not have location statistics of their own saved locally.

Unstick me location

 unstickmelevel=level name
 unstickmex=number
 unstickmey=number

These define the position that a Player is warped to after using the Unstick me command.

Protected Weapons

 protectedweapons=list of comma seperated weapon names

NPC weapons that cannot be deleted by the Player. This differs from weapons with asterisk prefixed name which cannot be deleted with the Del key, but still can be deleted on the Clientside using the destroy command. `Protected' weapons can (unless *ified) be deleted with Del, but the NPC server will not remove them from the player's weapon list and thus the Serverside part will remain and the player obtains them again on the next connect.

Jail Levels

 jaillevels=level names comma separated

Non-staff players in these levels will not be able to leave them. A Serverside setlevel2 or warping with RC is neccessary. Also, they can send PMs only to RC clients and not regular Clients. , ,

Explosion Restriction

 noexplosions=true/false

Disables the result of putexplosion, and `explosive' NPC weapons.

Statistic Restriction

 setbodyallowed=true/false
 setheadallowed=true/false
 setbomyallowed=true/false
 setswordallowed=true/false
 setshieldallowed=true/false

Whether the chat commands to change the player's appearance are enabled. Defaults to true.

Gralat Loss Options

 mindeathgralats=number
 maxdeathgralats=number

Defines the amount of Gralats that the player drops on death.

Staff Gralat Restriction

 normaladminscanchangegralats=true/false

Whether normal RCs can change the gralat count of a player. `Normal' used to be defined as `below Adminlevel 4', but nowadays is probably regulated by certain high-level Admin rights.

Local 'Staff Guilds'

 staffguilds=comma seperated list of guild names

Matches to these Guild names appear in the `Staff' section of the playerlist (Delphi client only for now)

`Bush' Items

 bushitems=true/false

Selects whether Bushes contain Items. May not work on a GMap.

`Baddy' Items

 baddyitems=true/false

Selects whether baddies drop Items once killed.

`Healing' Swords

 healswords=true/false

Selects whether is possible to have a negative Sword power and thus add Hearts to those hit by the sword.

Non-script timeouts

 respawntime=number
 horselifetime=number
 baddyrespawntime=number

Timeout in seconds for respawn times for Bushes, Horses and Baddies

Server Scripting Flags

 dontaddserverflags=true/false

Selects whether scripts can add new Server flags or only modify existing ones.

Server Maps

 bigmap=maptext,mapimage,defaultx,defaulty
 minimap=maptext,mapimage,defaultx,defaulty

Default serverwide Maps. Syntax resembles setmap and setminimap GScript commands.

Warping (All Players)

 warptoforall=true/false
 warptoforlowadmins=true/false

Whether all Players can use the Warpto command, and whether Global Admin level 1 allows warpto.

Warping Activation

 warpto=false/true
 ignorewarpto=true/false

Allows or disallows the default Warpto command for all staff, including Globals. This is normally enabled.

Note that warpto=false will show a "(warping is disabled)" error message to Player, whereas ignorewarpto=true will treat Warpto commands as just normal chat text and display no error message.

The latter is good for replacing the default Warpto command with a scripted version.

(History fact: Requested by Ibonic and implemented on Sept. 14, 2005.)

Ghost Mode

 ghostmodeenabled=true/false
 ghostmodefornotstaff=true/false

Selects whether all Players appear as Ghost, or only non-staff players, or nobody.

Playerlist Icons

 playerlisticons=comma seperated list of statusses

Possible status list, Players can select one of them in the Players list. There must be a Downloadable file plisticonNAME.png available in a folder specified as `file' in Folder configuration.

Profile Variables

 profilevars=comma seperated list of profile variables

Selects what is to be displayed in a Player's profile. The default variables are: playerkills, playerdeaths, playerfullhearts, playerrating, playerap, playerrupees, playerswordpower, canspin, largely modelled after Old GScript. Custom string variables can be added in the format `name=stringname'. If name is not specified, stringname is used.

Trial Account Limits

 limitfreeplayers2=true/false

Selects whether to disable adding of Bombs, Arrows, and Explosions for Trial accounts.

AP System Activation

 apsystem=true/false

Whether the AP system is enabled. If yes, there are some restrictions for Players with low AP regarding hearts.

Starting AP

 startap=number

How much AP Players are given upon first login to this Playerworld.

Global Guilds Activation

 globalguilds=true/false

Allows or disallows Guild from the Global database. This is normally enabled.

AP Timeouts

 aptime0=number
 aptime1=number
 aptime2=number
 aptime3=number
 aptime4=number

Time (in seconds) it takes to recharge one point of AP when the AP is currently below 20, 40, 60, 80 and 100 respectively. The defaults are 30, 90, 300, 600 and 1200.

Heart/Sword Limits

 heartlimit=number
 swordlimit=number

The maximum amount of fullhearts and swordpower that is allowed.

'putnpc' Scripting Command

 putnpcenabled=true/false

Whether the putnpc command is enabled. (Mostly Deprecated)

Translation

 enabletranslations=true/false

Selects whether the Translation system is enabled. (TODO: Move this to the aforelinked article, or gscript articles:) If yes, signs and text in scripts in #U(text goes here) form will be saved in a text file where they can be translated into different languages. The files are to be found in the translations/ folder on RC.

Language Selection

 translatedlanguages=comma seperated list of languages, like Deutsch,...

The languages of which a translation file shall be loaded by the server. (TODO: See above:) If a file exists, signs and #U() text will be replaced with values from this file.

Server Language

 serverlanguage=language name

The default language of the Playerworld. Defaults to English.

NPC-Server 'Sleep'

 sleepwhennoplayers=true/false

Whether the NPC Server must execute scripts even when no Player is around.

Tilesets

 newtilesets=true/false
 newtilesetlevels=comma seperated list of levels

Whether all Levels will use the new Tileset layout, or a match list of levels that shall. (Mostly Deprecated)

Staff

 staff=comma seperated list of account names

The Accounts in this list will count as Playerworld staff as if their admin level was > 0. Their mass messages override the option to ignore mass messages, their Admin rights will be applied, and if their IP address range matches their actual IP address, they may log in to RC.

GMAP List

 gmaps=comma seperated list of gmap files, without .gmap extension

The server will attempt to load these as GMaps. As this line might get rather crowded, it is possible to have multiple gmaps= lines.

Weapon Order

 weaponorder=comma seperated list of weapon names

Specifies the order in which the NPC weapon scripts will be sent to the client upon connection. This can be used to ensure that the inventory script that disables the Q menu will be sent first, for example. First, all weapons in this list will be sent in order, then all unlisted weapons.

NPC-Control Rights

 npcrights=true/false

Whether NC rights are active. For security reasons, it is strongly recommended to set this to true.

Kill Count

 dontchangekills=true/false

Selects whether the Player's kill count is changed for each kill.

NPC-Server Nickname

 nickname=string

The NPC Server will use this as its Nick name, with (Server) appended. Ignores all Guild tags.

Speedhack Tolerance

 speedhacktolerance=number

This gives the percentage of data packages that clients may send above the expected over without being logged as Trainer users. On Graal Kingdoms, the rather conservative setting of 90 is used. If you set this too low, your server will crash.

Idle Disconnect

 disconnectifnotmoved=true/false

Selects whether Idle Players are automatically disconnected. (Possibly deprecated).

Save Levels

 savelevels=true/false

Setting this to true allows changes to the Tiles of Levels to be saved to the actual level files from scripting commands, so it is possible to persistently change the levels. Currently, this does not work with GMaps.