Creation/Dev/Script/Client/TShowImg: Difference between revisions

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         imageindex - integer (read only)
         imageindex - integer (read only)
         layer - integer
         layer - integer
         mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract)
         mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)
         playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
         playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
         polygon - object
         polygon - object

Revision as of 05:31, 8 June 2006

      TShowImg (TLevelObject):
        alpha - float
        ani - string
        attachoffset - string
        attachtoowner - boolean
        blue - float
        code - string - the old representation as 'font@style@text'
        dimension - integer
        dir - integer
        emitter - object (read only)
        eulerrotation - string
        font - string
        green - float
        image - string
        imageindex - integer (read only)
        layer - integer
        mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)
        playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
        polygon - object
        red - float
        rotation - float
        shape - string
        stretchx - float
        stretchy - float
        style - string
        text - string
        x - float
        y - float
        zoom - float