Ardeo/Nations
The world of Ardeo, Quian'Dor is riddled with life, and where there is civlization, nations tend to arise. Nearly every race has a nation of it's own, where they had fled away from possible racism and mistrust by the other races, but over the years they have all slowly begun to intermingle, giving each Nation a decently mixed population. The nations can be divided in roughly three categories, North, South, and Other.
The Northern Lands
The nations of the North have banded together to repel the constant threat that is the Southern Lands.
Alinon
The human nation of Alinon is a nation united under the banner of the Badger. With the capital city of Cronburg as their shining jewel, the Humans have the center of commerce and politics in the Northern Lands.
Galin-Dalar
The elves of Galin-Dalar have held their forests in honor since they left the Quian continent. Their Capital is a miracle of Earth Magicians and Muinen's priests, with houses made of still living trees, and palaces made out of the roots of the world.
Smewhabble
The halflings of Smewhabble have lived for years behind the ominous safety of the Black Woods. Now that the first explorers have come through, Smewhabble has once again restored contact with the outside world, and has taken in the education of all aspiring magic users in the Northern Academy of Magic.
Gath'Ron
Over the ages the wind weathered mountains, but the dwarves of Gath'Ron have always remained strong and resistant against time. The dwarves have built the mighty hold called the Wall next to their city of Kal'Ron, holding the pass between the Northern and the Southern Lands.
Murdriath
Coming soon...
Southern Lands
Coming soon...
Dalar'Ni'Alorin
Coming soon...
[[Ardeo/Nations/Orc Tribes|Orc Tribes
Coming soon...