Creation/Dev/Releases/Client/2.2

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Revision as of 18:56, 29 September 2007 by Stefan (talk | contribs) (New page: ==Release date== 2003 for Windows ==2.2== Graal v2.2 is not really a major release, but is bringing better support for internationalization and online-tile-editing. * support for multi-...)
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Release date

2003 for Windows

2.2

Graal v2.2 is not really a major release, but is bringing better support for internationalization and online-tile-editing.

  • support for multi-byte text in signs:
    • this is needed for languages like Korean, Chinese and Japanese
    • a Korean version of Graal Kingdoms is planned
  • server-side tile changes work on gmaps too - with updateboard/2 tiles can be sent to the client, saving will be added soon
  • new scripting function textheight(zoom,font,style):
    • calculates the height of text displayed with the given zoom factor, font name and style
    • textheight(1,,) gives the height of the standard font used for showimg/showtext
    • the style is a string with the letters b (bold), or i (italic), the other styles don't really make sense
    • the font name and font style are generaly not influencing the height a lot
  • several little bug fixes

2.21

In this version the network traffic has been reduced drastically, that should make the game less laggier. There are also a few other updates. These things apply for v3.03 too.

  • when a tiles-image has been downloaded all tiles using that image are redrawn, so preventing messed up screens when entering a room with new tiles
  • when weapon scripts do 'showani' then the used ganis can do gani-scripting too (e.g. for displaying nice effects on status bar)
  • server-side scripts can do 'triggeraction 0,0,clientside,weapon,params' to directly trigger the client-side part of weapon of the player - catch it with 'if (actionclientside) actions;'