Creation/Dev/Tile: Difference between revisions

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A '''tile''' is a square of color, 16 pixels in height and width. [[Level|Levels]] are made up of 4096 tiles, making a 64x64 grid.
A '''tile''' is a square of colors, 16 pixels in height and width. [[Level|Levels]] are made up of 4096 tiles, making a 64x64 grid.


The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid.
The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid.

Revision as of 04:59, 27 January 2006

A tile is a square of colors, 16 pixels in height and width. Levels are made up of 4096 tiles, making a 64x64 grid.

The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid.