Creation/Dev/Script/Client/GuiShowImgCtrl: Difference between revisions

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<pre>
Inherits [[Creation/Dev/Script/Client/GuiControl|GuiControl]].
    GuiShowImgCtrl (GuiControl):
 
      alpha - float
=Variables=
      ani - string
{| border="1" cellpadding="2" width="100%"
      ani - string
| '''Name'''
      attachoffset - string
| '''Type'''
      attachtoowner - boolean
| '''Description'''
      blue - float
|-
      code - string - the old representation as 'font@style@text'
| alpha
      dimension - integer
| float
      dir - integer
|
      dir - integer
|-
      emitter - object (read only)
| ani
      eulerrotation - string
| string
      font - string
|
      green - float
|-
      image - string
| attachoffset
      imageindex - integer (read only)
| string
      layer - integer
|
      layer - integer
|-
      mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract)
| attachtoowner
      offsetx - integer
| boolean
      offsety - integer
|
      playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
|-
      polygon - object
| blue
      red - float
| float
      rotation - float
|
      shape - string
|-
      stretchx - float
| code
      stretchy - float
| string
      style - string
| the old representation as 'font@style@text'
      text - string
|-
      x - float
| dimension
      y - float
| integer
      zoom - float
|
</pre>
|-
| dir
| integer
|
|-
| dir
| integer
|
|-
| emitter
| object (read only)
|
|-
| eulerrotation
| string
|
|-
| font
| string
|
|-
| green
| float
|
|-
| image
| string
|
|-
| imageindex
| integer (read only)
|
|-
| layer
| integer
|
|-
| layer
| integer
|
|-
| mode
| integer
| the image drawing mode (0 - add, 1 - transparent, 2 - subtract)
|-
| offsetx
| integer
|
|-
| offsety
| integer
|
|-
| playerlook
| boolean
| if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
|-
| polygon
| object
|
|-
| red
| float
|
|-
| rotation
| float
|
|-
| shape
| string
|
|-
| stretchx
| float
|
|-
| stretchy
| float
|
|-
| style
| string
|
|-
| text
| string
|
|-
| x
| float
|
|-
| y
| float
|
|-
| zoom
| float
|
|}

Revision as of 14:40, 27 January 2006

Inherits GuiControl.

Variables

Name Type Description
alpha float
ani string
attachoffset string
attachtoowner boolean
blue float
code string the old representation as 'font@style@text'
dimension integer
dir integer
dir integer
emitter object (read only)
eulerrotation string
font string
green float
image string
imageindex integer (read only)
layer integer
layer integer
mode integer the image drawing mode (0 - add, 1 - transparent, 2 - subtract)
offsetx integer
offsety integer
playerlook boolean if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
polygon object
red float
rotation float
shape string
stretchx float
stretchy float
style string
text string
x float
y float
zoom float