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From Graal Bible
  • * One [[Image:Mud_icedoor.png|Doohickey Door]] Doohickey Door
    7 KB (1,024 words) - 20:00, 7 March 2010
  • ...the center of the starred continent. Walk north and enter your first-story door. Talk to the man saying "Psst" ...m Flute to get him to disappear. Enter the cave and go right and enter the door above you. Walk around the top of the mountain to find a house blocked by p
    12 KB (2,296 words) - 09:06, 16 February 2010
  • ...behind every door, is a function. When you walk into a room and close the door behind you, you are in a fairly closed space. This is true of functions.
    19 KB (3,128 words) - 16:34, 21 June 2011
  • Finally, the one that looks like a door, reverses your animation. Easy.
    10 KB (1,634 words) - 14:21, 13 September 2009
  • 1 Doohickey Door
    11 KB (1,383 words) - 19:59, 7 March 2010
  • #COMMENTS This is a door a door.
    32 KB (5,283 words) - 01:08, 31 January 2010
  • ...odies, but forgot many things, such as systems, sidewalks being too large, door sizes, and flat out said they need to close down.
    20 KB (3,502 words) - 16:33, 24 March 2010
  • Question 1: Okay I just hit the button that looks like a blue door with some white on it… and now my gani is in reverse! What do I do?
    21 KB (3,950 words) - 10:05, 30 January 2011
  • Touch this to enter: #i(door.gif) will display the door.gif at the end of the
    31 KB (4,931 words) - 21:04, 17 February 2010
  • #COMMENTS This is a door
    54 KB (8,846 words) - 21:04, 17 February 2010