Graal3D: Engine: Difference between revisions

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The Graal3D engine is known to be nutoriously complex, but can be fully controlled by using [[Script Functions: Client|clientside]] and [[Script Functions: Graal 3D|Graal3D-specific]] script functions.
The Graal3D engine is known to be nutoriously complex, but can be fully controlled by using [[Script Functions: Client|clientside]] and [[Script Functions: Graal 3D|Graal3D-specific]] script functions.


There are a number of Graal3D servers, most of which are not available to average [[Graalian|Graalians]], such as [[Graal3D: Project|Graal3D]], [[Graal3D City]], [[Mushia]] and [[Doomsday3D]].
There are a number of Graal3D servers, none of which are available to average [[Graalian|Graalians]], such as [[Graal3D: Project|Graal3D]], [[Graal3D City]], [[Mushia]] and [[Doomsday3D]].

Latest revision as of 02:17, 1 June 2010

Graal3D is the 3D version of GraalOnline, and it is being developed with the Torque game engine by Linux Cyberjoueurs.

The Graal3D engine is known to be nutoriously complex, but can be fully controlled by using clientside and Graal3D-specific script functions.

There are a number of Graal3D servers, none of which are available to average Graalians, such as Graal3D, Graal3D City, Mushia and Doomsday3D.