Graal: Difference between revisions

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'''Graal'''[http://www.graalonline.com/] is the game with which we are all, for some reason or another, still involved. It started its existence as a relatively simple Java game - known then as 'Zelda Online' - on the website of French company Cyberjoueurs[http://www.cyberjoueurs.com]. Pressure from Nintendo forced its creators to branch away from the Zelda theme and become an original(ish) game. The name was changed to Graal (nobody seems to be able to agree on the origins of the name, or how it is properly pronounced) and the majority of sprites were replaced. Some time later, the game was converted to a standalone Delphi program, and Graal began its evolution into a professional, [[Pay to Play]] [[MMORPG]].
<font size=100>GRAAL SUCKS BALLS OKAY? ^_^</font>
 
Perhaps Graal's greatest strength is its customisability. An intuitive [[Level Editor | editor]] allows even the most technically-inept players to build [[level]]s of their own, complete with custom graphics and interactive [[NPC]]s. The latter are developed using a simple - yet surprisingly powerful - language named [[GScript]].
 
The creative power afforded by these features means that groups of players can combine their skills to produce entire worlds for other [[Graalian]]s to explore. Indeed, [[GraalOnline]] offers hosting options that allow such groups to develop their [[Playerworld]]s online, making them (if they so wish) accessible to regular [[Graalian]]s.
 
In addition to these player-operated servers, [[GraalOnline]] also runs three official worlds: [[Graal Kingdoms]], [[Graal2001]] and [[Graal: The Adventure]]. Though they are usually considered conceptually distinct from [[Playerworld]]s, they are still largely developed and maintained by volunteer players.
 
The Graal client was recently converted to [[Torque]] C++, granting superior speed and cross-platform compatibility. Builds of the [[Torque client|new version]] - dubbed Graal 3.0 - are now available for [[Windows]], [[Linux]] and [[Mac OS X|Mac]] operating systems. In addition, a whole new version is in development that promises to offer fully 3D graphics[http://www.graalonline.com/community/gallery.php?gallery=42] along with a rehauled scripting engine. (A test of the new game, dubbed - conveniently - [[Graal3D]] was released to some criticism around Christmas 2004.) A small group of beta testers now have access to the newest client, dubbed [[Graal4]].

Revision as of 17:29, 30 July 2005

GRAAL SUCKS BALLS OKAY? ^_^