Graal: Difference between revisions

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DEAR SIR STEPHANE PORTA!
[[Category:Graal History]]
'''[http://www.graalonline.com Graal]''' started its existence in the early 2000 as a relatively simple Java game. Shortly after a new game called Graalonline (Graal as short name) has been introduced with a similar theme, but new graphics and new name.


THIS BEING KIM JONG IL SUPER KOREAN HAXOR! I HAVE HAD ENOUGH OF TERRORISTS ACTS COMING
Perhaps Graal's greatest strength is its customisability. An intuitive [[Level Editor|editor]] allows even the most technically-inept players to build [[level]]s of their own, complete with custom graphics and interactive [[NPC]]s. The latter are developed using a simple - yet surprisingly powerful - language named [[Creation/Dev/GScript|Graal Script (GScript)]].
FROM YOU NOW!!! YOU PHONE CALLED BOY UP TRYING TO HIT ON HIM AND YOU LIE TO HIS PARENTS
SAYING FBI WILL GET HIM!


THE FOLLOWING IS WHAT WILL HAPPEND!
The creative power afforded by these features means that groups of players can combine their skills to produce entire worlds for other [[Graalian]]s to explore. Indeed, [[GraalOnline]] offers hosting options that allow such groups to develop their [[Playerworld]]s online, making them (if they so wish) accessible to regular [[Graalian]]s.
-FIRST ALL SERVER ATTACKED AND PEOPLE WANT MONIES BACK!


you must make public apology on g2k1 forum board to guy you called and the anti-unixmad.com organisation says
In addition to these player-operated servers, [[GraalOnline]] also runs official worlds. Though they are usually considered conceptually distinct from [[Playerworld]]s, they are still largely developed and maintained by volunteer players.
you must FIRE ALL GLOBAL STAFFS OR YOU WILL GET ATTACKED LIKE A SAID BEFORE!


MY SUPA KOREAN GROUP IS GETTING READY BIG ARMY OF COMPUTER ATTACKERS AND WE WILL BE UNLEASHING
The Graal client is now in C++ and have cross-platform compatibility. Its available for [[Windows]], [[Linux]] and [[Mac OS X|Mac]] operating systems. In addition, this new version offer fully 3D graphics[http://www.graalonline.com/community/gallery.php?gallery=42] along with a rehauled scripting engine. [[Graal3D]] was released to some criticism around Christmas 2004. In July 2005, A small group of beta testers tested a new [[Graal]] client, dubbed [[Graal4]]. [[Graal4]] is based on Graal 3.0 but offer better compatibility with Graal 2.0 and offer lot of new features.
THEM ON THE GRAALONLINE SERVERS IF YOU FAIL!
 
YOU WILL NOT LIKE WHAT WILL HAPPEN TO YOU NOW!
Starting in July 2008 GraalOnline games were launched on the App Store for iPhone, gaining millions of additional players. In 2011 a Facebook version followed and in 2013 the first Android version has been released. Thousands of Graal players are now playing the game at any time.
 
Between 2014 and 2022 a new Graal client has been developed partly in C++ and partly with the Unity game Engine.

Latest revision as of 06:03, 30 November 2022

Graal started its existence in the early 2000 as a relatively simple Java game. Shortly after a new game called Graalonline (Graal as short name) has been introduced with a similar theme, but new graphics and new name.

Perhaps Graal's greatest strength is its customisability. An intuitive editor allows even the most technically-inept players to build levels of their own, complete with custom graphics and interactive NPCs. The latter are developed using a simple - yet surprisingly powerful - language named Graal Script (GScript).

The creative power afforded by these features means that groups of players can combine their skills to produce entire worlds for other Graalians to explore. Indeed, GraalOnline offers hosting options that allow such groups to develop their Playerworlds online, making them (if they so wish) accessible to regular Graalians.

In addition to these player-operated servers, GraalOnline also runs official worlds. Though they are usually considered conceptually distinct from Playerworlds, they are still largely developed and maintained by volunteer players.

The Graal client is now in C++ and have cross-platform compatibility. Its available for Windows, Linux and Mac operating systems. In addition, this new version offer fully 3D graphics[1] along with a rehauled scripting engine. Graal3D was released to some criticism around Christmas 2004. In July 2005, A small group of beta testers tested a new Graal client, dubbed Graal4. Graal4 is based on Graal 3.0 but offer better compatibility with Graal 2.0 and offer lot of new features.

Starting in July 2008 GraalOnline games were launched on the App Store for iPhone, gaining millions of additional players. In 2011 a Facebook version followed and in 2013 the first Android version has been released. Thousands of Graal players are now playing the game at any time.

Between 2014 and 2022 a new Graal client has been developed partly in C++ and partly with the Unity game Engine.