Creation/Dev/Releases/Client/NewFeatures2003

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New features/bug fixes in v2.21


In this version the network traffic has been reduced drastically, that should make the game less laggier. There are also a few other updates. These things apply for v3.03 too.


when a tiles-image has been downloaded
 all tiles using that image are redrawn,
 so preventing messed up screens when 
 entering a room with new tiles
when weapon scripts do 'showani' then the
 used ganis can do gani-scripting too
 (e.g. for displaying nice effects on
 status bar)
server-side scripts can do 
 'triggeraction 0,0,clientside,weapon,params'
 to directly trigger the client-side part of 
 weapon of the player - catch it with
 'if (actionclientside) actions;'



New features/bug fixes in v2.2


Graal v2.2 is not really a major release, but is bringing better support for internationalization and online- tile-editing.


support for multi-byte text in
 signs - this is needed for languages
 like Korean, Chinese and Japanese;
 a Korean version of Graal Kingdoms
 is planned
server-side tile changes work on
 gmaps too - with updateboard/2 tiles
 can be sent to the client, saving
 will be added soon
new scripting function:
 textheight(zoom,font,style) calculates
 the height of text displayed with the
 given zoom factor, font name and style;
 textheight(1,,) gives the height of
 the standard font used for showimg/showtext;
 the style is a string with the letters
 b (bold), or i (italic), the other styles
 don't really make sense - the font name
 and font style are generaly not influencing
 the height a lot
several little bug fixes

New features/bug fixes in v2.19 rev1



fixed a login problem on playerworlds

New features/bug fixes in v2.19


At the same time v2.19 and v3 are released - most new stuff has been added to v3 and we will also add more things to that version, while still maintaining the old client until it can be fully replaced. Both versions use the new starting screen, better compression and speed optimizations. There are also some improvements for scripters and several bug fixes. We have also released new development tools:

graalshop (gani editor) can handle the
 attributes 10-30 now
the level generator produces .nw levels
 and gmaps
gif2mng has been updated - the generated mngs
 are now compatible to the mng standard,
 which is important for Graal v3 which
 uses the mng standard;
 you can fix old mngs by converting them
 with gif2mng again - gif2mng can handle
 short to long filename conversion now so
 you can convert images by dropping them on
 the gif2mng exe in the windows explorer
there is the new dungeon generator which
 has been used to make the dungeons on
 Graal Kingdoms. You will need to make your
 own inside tiles though to use the
 generated levels in your playerworld

General features:

there is a new starting screen and
 new server list to match more the style
 of the website and Graal Kingdoms
Graal uses a better compression, to reduce
 download time and lag
speed optimizations: several internal things
 have been improved, mainly the search for
 filenames and lookup of scripting variables,
 so the game should run faster

Script features:

this. strings: the client finally supports
 this.-strings; previously all strings on client-side
 were attached to the player, irritating people
 who have seen this.-strings in server-side scripts;
 this.-strings belong to the current npc and
 can be changed with the 'setstring name,value' command
 and read with the #s(name) message code
on servers with npcserver the client doesn't send
 any strings except client. strings to the server anymore,
 so you don't need to start the strings with local. anymore
 (except when doing things for the classic server)
ganis can use this. strings too, allowing string
 manipulation things in ganis
ganis can write to i,j etc.: they are handled
 like local variables, so you don't need to store
 temporary values in this. variables anymore;
 before 2.19 you couldn't write to i,j etc. because
 those were variables belonging to the current level
 and could influence other npcs which should not
 be allowed since gani scripts can be edited
 by players;
 level variables can still be read, but once you
 write to them they will be handled as local
 variable
#p(x) in attached ganis: it's now possible to do
 things like 'setplayerprop #P1,mygani.gani,param1,param2;'
 where the script in mygani.gani can read the params
 with #p(0),#p(1) etc.
textwidth(zoom,font,style,text): calculates the pixel
 width of a text with the given zoom factor, font and style
#m(-1): all npcs can use the index -1 to
 read their own string attributes like #m,
 #Px, #Cx, not just showcharacter-npcs
new message code #R:
 #R(string1,...,stringx) selects randomly
 one of the strings

Bug fixes:

the call stack is saved and restored
 when doing the script command 'sleep',
 which means it works inside functions now
some problems were solved with global
 npcs getting invisible when moving
there is less memory use when walking on
 gmaps, less images of npcs are hold in
 memory
the script command testplayer works on gmaps
 now
when a projectile lands then weapons get
 the event 'actionprojectile2' instead of
 'actionprojectile' to avoid problems of
 mixing those ('actionprojectile' is called
 when the projectile hits an npc or the player)
grabbing showcharacter npcs and players is 
 enabled again, it was disabled before to prevent 
 harassement, but was problematic for script things



New features/bug fixes in v2.18 rev1



fixed file dialogs - it doesn't
 freeze Graal anymore when clicking
 on the folder box (Win95/98 problem)

New features/bug fixes in v2.18


This new Graal version is again mainly a bug-fix release. But a new Graal (v3) is in work which is a completely remake, coded in C++: it's more compatible, faster, works on different platforms and makes it possible to add more features.


new password encryption: once you start Graal
 and connect, the password will be stored
 more securely

Bug fixes:

removed a memory leak when saving the history
 (which is saved each time someone sends you
  a pm or you send someone a pm)
editing gmaps fixed: the heights of near levels
 are saved correctly (modified-flag correctly set
 when changing the height so that they are saved
 when you click on 'save'),
 and npcs are placed on the correct position when
 a level is load that is part of a gmap which is
 not loaded yet (e.g. when double-clicking on a
 level in the windows explorer)
in the debugger you can move the mouse over
 text and commands without seeing new scripting
 variables appearing in the variables-watch-list;
 the content of the variables is displayed in the
 caption of the debugger window, that's more fast
 than showing a yellow hint under the mouse
levels are pre-loaded when entering the server,
 so you don't see heights changing when entering
 Graal Kingdoms
when opening the profile of a player and he is
 online on as player account and RC at the same time,
 then you see the stats of the player instead of
 the RC
the maps1-3 ganis are shown in more cases now,
 but you might need to do some replaceani-calls
 in case you don't want those gani appearing when
 the player presses M