Creation/Dev/Level editor: Difference between revisions

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The Level editor is a [[Graal]] development tool provided by [[GraalOnline]] to provide an interactive method to design [[Level]]s. The Level editor also allows [[Graphics]] and [[NPCs]] using [[Gscript]].
[[Category:Levels]]
The '''level editor''' is a tool provided by [[GraalOnline]] for designing and editing [[Level|levels]]. It is in many ways a reduced version of the online client, and it allows designers to enter the level as though it were online. It also facilitates the creation of [[Creation/Dev/Old GScript|Old GScript]] [[Creation/Dev/NPC|NPCs]], and features a debugger (accessed via F6) to aid in the development thereof.


This utility is available in the [[Windows]] [[Graal]] client by entering Training and pressing F4, or by opening GraalEditor.exe in the [[Graal]] folder.
As of [[Graal4|Graal 4]], the only way to access the level editor is by opening GraalEditor.exe in the [[Graal]] folder. Windows can be configured to use the editor by default when opening .nw and .graal files.


Once a [[Level]] has been saved, it can be uploaded to a [[Playerworld]] using the [[RC file manager]] for [[Graalians]] to experience.
Once a [[level]] has been saved, it can be uploaded to a [[Playerworld]] using the [[RC file manager]].


See also [[Salt]].
 
An plugin-based online level editor is currently in the works.
 
Related articles:
* [[Creation/Dev/Level|Level]]
** [[Creation/Dev/Tile|Tile]]
* [[Creation/Dev/GMap|GMap]]

Latest revision as of 14:26, 13 September 2009

The level editor is a tool provided by GraalOnline for designing and editing levels. It is in many ways a reduced version of the online client, and it allows designers to enter the level as though it were online. It also facilitates the creation of Old GScript NPCs, and features a debugger (accessed via F6) to aid in the development thereof.

As of Graal 4, the only way to access the level editor is by opening GraalEditor.exe in the Graal folder. Windows can be configured to use the editor by default when opening .nw and .graal files.

Once a level has been saved, it can be uploaded to a Playerworld using the RC file manager.


An plugin-based online level editor is currently in the works.

Related articles: