Creation/Dev/Script/Client/TShowImg
From Graal Bible
TShowImg (TLevelObject):
actor - object - If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied )
alpha - float
ani - string
attachoffset - string
attachtoowner - boolean
blue - float
code - string - the old representation as 'font@style@text'
dimension - integer
dir - integer
emitter - object (read only)
eulerrotation - string
font - string
green - float
image - string
imageindex - integer (read only)
layer - integer
mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)
playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.
polygon - object
red - float
rotation - float
shape - string
stretchx - float
stretchy - float
style - string
text - string
x - float
y - float
zoom - float