Creation/Dev/Script/Client/TShowImg
From Graal Bible
Inherits TLevelObject.
Variables
| Name | Type | Description |
| actor | object | If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) |
| alpha | float | |
| ani | string | |
| attachoffset | string | |
| attachtoowner | boolean | |
| blue | float | |
| code | string | the old representation as 'font@style@text' |
| dimension | integer | |
| dir | integer | |
| emitter | object (read only) | |
| eulerrotation | string | |
| font | string | |
| green | float | |
| image | string | |
| imageindex | integer (read only) | |
| layer | integer | |
| mode | integer | the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) |
| playerlook | boolean | if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc. |
| polygon | object | |
| red | float | |
| rotation | float | |
| shadowcolor | string | of format {red,green,blue}, used in combination with textshadow=true |
| shadowoffset | string | of format {offsetx,offsety}, used in combination with textshadow=true |
| shape | string | |
| stretchx | float | |
| stretchy | float | |
| style | string | |
| text | string | |
| textshadow | boolean | enables shadow |
| x | float | |
| y | float | |
| zoom | float |