Creation/Dev/Releases/Client/NewFeatures2003v3

From Graal Bible
Revision as of 09:08, 23 September 2007 by Stefan (talk | contribs) (Reformated)

3.031

Following bugs have been fixed:

  • when you relogin to a server then you don't see the other player twice
  • fixed the problem with empty lines on the playerlist
  • the history of the chat edit field doesn't remember empty lines anymore
  • images displayed by serverside npcs on gmaps are displayed now (showimgs)
  • script functions screenx and screeny are working now

3.03

Beside several major bug fixes this release also includes the new additions from Graal v2.21:

  • faster network code, less traffic & lag
  • tiles are updated when downloaded
  • the playerlist is sorted, most recent pm at the top
  • the playerlist is only half-transparent now, so you see the player names easier
  • scripts can directly trigger clientside weapons
  • ganis work on the stats layer, animations shown with showani are animated
  • resizing of the window works better
  • the weapon list displays weapons and folders correctly, a memory leak with displaying weapon folders have been fixed
  • added a transparency check for gifs:
    • the algorithm tries to fix the transparency of the image when the transparent index was set to the wrong palette entry (wrong index but same color)
    • this works for most cases, for fixing pngs use the updated gif2mng
  • fixed warping problems
  • problems with freezeplayer fixed, it's actually working now so that you can play servers like Graal2001

3.01

This versions fixes many bugs:

  • when using the mill and well on Graal Kingdom the game doesn't crash anymore
  • ships are visible now, also the steering man is displayed correctly
  • when selecting another language in the starting window then the options window etc. have text now (english text instead of being empty)
  • you can connect to private servers by typing a part of the name of a private server in the box under the server list, then pressing <return>
  • pushing and pulling stones on classic servers work
  • when walking diagonal you don't see messed up tiles rectangles anymore
  • a bug with the textwidth() function has been fixed, a new function textheight(zoom, font, styles) has been added
  • server-side tiles-editing on gmaps is supported now:
    • the client displays the changed tiles when a server-side script changes tiles and does the command updateboard
    • saving of the tiles will be added soon
  • looped sounds are played correctly

3

v3 has several little improvements over the old Graal, more will be added soon. Here a list of the new things:

  • polygons and texts can be transparent, so you can use the script commands showpoly and showtext together with changeimgcolors and changeimgmode
  • onwall2(x,y,width,height) to test a rectangular area for blocking things
  • more efficient speach support, it should work on Linux too when microphone support is installed
  • support for 24bit-pngs and jpegs

Things that are not supported anymore:

  • setbackpal
  • playersays()