Worlds/Classic iPhone: Difference between revisions

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[[Category:Worlds]][[Category:Classic iPhone]][[Category:IPhone]]
[[Category:Worlds]][[Category:Classic iPhone]][[Category:IPhone]]
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{{iPhone World}}


[[Worlds/Classic iPhone|Classic iPhone]] is a server specificity designed for compatibility with the iPhone handling most of the scripts on the server-side to improve performance. [[Worlds/Classic iPhone|Classic iPhone]] can be accessed via a special [[Graal Client|graal client]] only available for the iPhone.
[[Worlds/Classic iPhone|Classic iPhone]] is a server specificity designed for compatibility with the iPhone, handling most of the scripts on the server-side to improve performance. [[Worlds/Classic iPhone|Classic iPhone]] can be accessed via a special version of the [[Mac]] [[Graal Client|graal client]] only available for the iPhone.


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== Technical Information ==
The [[Worlds/Classic iPhone|Classic iPhone]] server, as well as all iPhone servers, run a specially modified [[Mac]] [[Graal client|game client]]. The client runs off the same engine as normal Graal clients, and executes [[Creation/Dev/Gscript|GS2 code]] on the client. This means that it is possible to develop content for both the iPhone client and the normal client at the same time, and using the same tools as for normal development, such as [[Creation/Dev/Level Editor|the level editor]], [[Creation/Dev/Remote Control|Remote Control]], and [[Creation/Dev/Graal Shop|Graal Shop]].
 
== Screenshot Gallery ==

Revision as of 17:10, 18 December 2009


Classic iPhone is a server specificity designed for compatibility with the iPhone, handling most of the scripts on the server-side to improve performance. Classic iPhone can be accessed via a special version of the Mac graal client only available for the iPhone.

Technical Information

The Classic iPhone server, as well as all iPhone servers, run a specially modified Mac game client. The client runs off the same engine as normal Graal clients, and executes GS2 code on the client. This means that it is possible to develop content for both the iPhone client and the normal client at the same time, and using the same tools as for normal development, such as the level editor, Remote Control, and Graal Shop.

Screenshot Gallery