News/2009/June: Difference between revisions

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* '''June 21st''' - '''Delteria - Updates'''{{News/Playerworlds}}
* '''June 21st''' - '''Delteria - Updates'''{{News/Playerworlds}}
   
   
While working on the development project, Delteria has decided to temporarily restore some of the old Delteria feature such as Events, Novelty NPCs and Sparring.  
While working on the development project, Delteria has decided to temporarily restore some of the old Delteria features such as Events, Novelty NPCs and Sparring.  


[[Image:Delteria-Event-2.PNG‎]]
[[Image:Delteria-Event-2.PNG‎]]

Revision as of 21:00, 21 June 2009

June

  • June 21st - Delteria - Updates


While working on the development project, Delteria has decided to temporarily restore some of the old Delteria features such as Events, Novelty NPCs and Sparring.

Delteria-Event-2.PNG

"We just decided that while we're working on our dev server project we'd restore some of Old Delteria on the public server so that people are able to log on and actually do something." said Cloven, one of the managers of Delteria.

As for the progress in the development project, we do not have much information about it, but we have good expectations.

  • June 14th - Unholy Nation Receives Horses


Unhorses2009.png

Unholy Nation has received an update of horses being re-added to the server, as well as enabling pause again on the overworld. See you at the town barn!

  • June 13th - Zone Updates


Zone has been updated today to prevent against base laming and to make game play more interesting. On Iricia, if your base is under attack you now will spawn randomly on your team's side of the map. The change to make game play more interesting was to show how much health is taken when you attack an opponent and how much experience you gain when you kill someone.

ZoneHPUpdates.PNG


  • June 3rd - Spawn


Welcome to Spawn.PNG

A few days ago, Nat had an interview with Mog about Spawn, here's how it went.

Nat: Good Morning Mog. I'm going to ask you some questions about the hosted Playerworld of Spawn. Have in mind that this conversation will be posted on the Graal News.

Mog: ok

Nat: What is your Staff position at Spawn?

Mog: developer

Nat: Ok. Tell me about the beggining, what were the first ideas you had to make this playerworld?

Mog: the server was already on hosted status before I came onboard. Considering the fact that I am banned everwhere else, I had nowhere to go except underdeveloped playerworlds and two of the hosted servers. When I logged into Spawn one day, I was asked if I wanted to help out. Eventually, I accepted and started right in finishing up scripting projects and working on new ones. Spawn is meant to be a futuristic city with high-tech weapons and vehicles. Newer ideas are being implemented and I am currently working on a few projects there.

Spawn.png

Nat: Intresting, so what is the current status towards being able to join the Classic Tab? How is the relation with the PWA?

Mog: I would to say that the current state of what Spawn is at now, was mainly due to hard work and dedication. With all of our hard working busy staff on the server now, it could take some time before something like going to Classic status would be realized. As far as the relations with PWA's, we have represented ourselves professionally and show a great deal of commitment, otherwise we wouldn't have made it to hosted status in the first place.

Nat: Looks like the wind is in your favor. Now tell me exactly what can we see on Spawn? Wich is the content?

Mog: Spawn in general is undergoing some major changes. Currently, I am the only active scripter on the server capable enough to do what it is we need to have done. As a developer, I have implemented a few of my own ideas to build right into the heart of Spawn. Some of these new ideas implemented by me, unfortunately can't be shared at this time publicly; however at the current state of what Spawn is in now, we have a huge overworld, which can be fully explored. There's also a few misc. shops around, some mini quests and my favorite, whack a mole.

Nat: Yeah, I've played that =P. We can certianly expect more similar quests and alot of new content, I support your work :). Thanks Alot for your time Mog.

Mog: You can certainly expect lots of updates coming soon. Thank you for your time

  • June 1st - Atrius: World At War


Atrius World At War.png

It's time for war on Atrius, and it's up to you to decide which side you're fighting for. With seven different classes (Infantry, Gunner, Medic, Scout, Demo Expert, Tank Operator, and Pilot) each having their own special abilities, you're sure to make a unique difference for the side you pick. The server is currently under development, but is on the Hosted Tab so you can check it out.

There is currently an open discussion on the forums regarding the server, click here for more information.