Creation/Dev/GScript: Difference between revisions

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* [http://twinny.vip.graal.net Twinny's Scripting Page]
* [http://twinny.vip.graal.net Twinny's Scripting Page]


'''Script Functions'''
'''Script Function List'''


These are frequently updated, to get the latest list run Graal with the -listscriptfunctions option:
These are frequently updated, to get the latest list run Graal with the -listscriptfunctions option:
* [[Creation/Dev/Script/Clientside_Functions|Client side]]
* [[Creation/Dev/Script/Clientside_Functions|Client side]]
* [[Creation/Dev/Script Functions: NPC Server|Server side]]
* [[Creation/Dev/Script Functions: NPC Server|Server side]]
[[Creation/Dev/Script/Index |Related Artices]]

Revision as of 13:55, 23 September 2007

GScript is Graal's scripting language.

Its syntax and some of its semantics might seem familiar to those who program in C or Java. In some ways it is more dynamic, e.g. supporting dynamicly joining and leaving of classes, and brings support for easy management of online game content.

GScript started as a very limited language (Old GScript) and has since kept up with improvements to the game engine and can now be used for pretty sophisticated scripts that greatly customise the gaming experience.

It is used, with minor differences, for Clientside tasks like GUI programming, special effects with nifty 3d lighting and custom NPC Weapons or "engines", and Serverside systems like player housing, complex baddies or pets.

GScript can be discussed in the non-official GScript IRC channel.

If you would like to contribute to the GraalBible's GScript documentation, you might want to read this article.

In your scripting quest, you may find the following articles to be of use:

Basic information

Specific Features

Tutorials

External Links

Script Function List

These are frequently updated, to get the latest list run Graal with the -listscriptfunctions option: