Worlds/Graal Kingdoms/Gods: Difference between revisions
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''' | =Aengus= | ||
'''Elven god of luck''' | |||
' | Aengus is an all arounder. An effective holy word (priest), increased spell-regen (wizards) and confuse-immu (warriors) are a powerful combo, especially for low level. The price to pay is denied detonation (no create bomb) and great troubles with acid/poison (Elves don't like "dirty" stuff). Real useful special-prayers for high levels are missing too. | ||
Enemy of Ogma | |||
==Attacktypes== | |||
* Confusion | |||
* Slow | |||
==Resistances== | |||
* Confusion +100 | |||
==Vulnerable== | |||
* Acid -15 | |||
* Poison -30 | |||
==Attuned== | |||
* Missiles | |||
==Denied== | |||
* Detonation | |||
==Special== | |||
* Luck +2 | |||
* Spell Regen +1 | |||
* Stealth | |||
==Granted Spells== | |||
* Conflict (medium level) | |||
* Defense (medium level) | |||
==Altar Effects== | |||
* Enchant Weapon (medium) | |||
* Remove Curse | |||
* Remove Damnation | |||
==Holy Relics== | |||
* Aengus's Elven Bow (Medium, meaning you need 300/150 grace to get it. It is unusable as of yet though) | |||
==Avatar== | |||
* 350 HP | |||
* AC -7 | |||
* WC -1 | |||
* Dam 40 | |||
* Armour 50 | |||
* Attacktypes | |||
** Confusion | |||
** Physical | |||
=Balor= | |||
'''Demon King, Duke of Hell, Tempter and Tormentor''' | |||
Balor is the demon-god, and loves blood and pain. He is reluctant to answer prayers for healing or protection, but eagerly answers prayers to cause harm. Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels. | |||
Enemy of DianCecht | |||
==Attack types== | |||
* Fear | |||
==Resistances== | |||
* Fear +100 | |||
* Magic +30 | |||
==Attuned== | |||
* Wounding | |||
==Repelled== | |||
* Protection | |||
* Restoration | |||
==Special== | |||
* Luck -1 | |||
* Health Regen -2 | |||
* -5 Resist Cold (which means maximum resistance to cold is 90% instead of 95%) | |||
* Spell Regen -1 | |||
==Granted Spells== | |||
* Flaming Aura (medium level) | |||
* Rage (medium level) | |||
* Vitriol (medium level) | |||
==Altar Effects== | |||
* Enchant Weapon (medium) | |||
* Remove Curse | |||
==Avatar== | |||
* 350 HP | |||
* AC -5 | |||
* WC -3 | |||
* Dam 50 | |||
* Armour 50 | |||
* Attacktypes | |||
** Fear | |||
** Physical | |||
=Bile= | |||
'''Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb''' | |||
Bile fire vuln/path_denied make them very unattractive at first glance. The question is: Will the combo of "black/red death" and disease-immu make up for that? Anyway, at low levels Bile will be hard to play yet. | |||
Enemy of Brigid | |||
==Attacktypes== | |||
* Death | |||
* Depletion | |||
* Drain | |||
* Life Stealing | |||
==Resistances== | |||
* Death +100 | |||
* Depletion +100 | |||
* Drain +100 | |||
* Fear +100 | |||
* Poison +30 | |||
==Vulnerable== | |||
* Fire -30 | |||
==Attuned== | |||
* Death | |||
* Wounding | |||
==Repelled== | |||
* Light | |||
* Protection | |||
* Restoration | |||
==Denied== | |||
* Fire (As of now, fire is NOT denied) | |||
* Turning | |||
==Special== | |||
* Health Regen -1 | |||
* Immune Diseases | |||
* Infravision | |||
* Sustenance +100 | |||
==Granted Spells== | |||
''Nightfall, Finger of Death and Face of Death do not work although they are attainable'' | |||
* Cause Black Death (high level) | |||
* Cause Many Wounds (medium level) | |||
* Cause Red Death (medium level) | |||
* Face of Death (medium level) | |||
* Finger of Death (medium level) | |||
* Nightfall (medium level) | |||
==Altar Effects== | |||
* Enchant Weapon (medium) | |||
==Avatar== | |||
* 350 HP | |||
* AC -12 | |||
* WC -1 | |||
* Dam 50 | |||
* Armour 0 | |||
* Attack Types | |||
** Cold | |||
=Brigid= | |||
'''Goddess of Peace, Guardian of Life, Mother of Nature''' | |||
Brigid's disadvantage is well-known: '''NO WEAPONS'''. To balance this out, Brigid grants a huge amount of special prayers, fast hp/grace-regen, valuable path-attunes and drain/deplete-immu. The "goddess of peace" is surely not designed for the newbies. But I think it is well possible to build a character from this cult. | |||
Enemy of Bile | |||
==Resistances== | |||
* Death +100 | |||
* Depletion +100 | |||
* Drain +100 | |||
==Vulnerable== | |||
* Fear -100 | |||
==Attuned== | |||
* Protection | |||
* Summoning | |||
==Denied== | |||
* Death | |||
* Wounding | |||
==Special== | |||
* Grace Regen +3 | |||
* Health Regen +2 | |||
* '''NO WEAPONS''' | |||
==Granted Spells== | |||
* Daylight (medium level) | |||
* Insect Plague (low level) | |||
* Ironwood Skin (medium level) | |||
* Nightfall (medium level) | |||
* Peace (medium level) | |||
* Raise Dead/Resurrection (medium level) | |||
* Reincarnation (high level) | |||
* Remove Damnation (medium level) | |||
* Sanctuary (medium level) | |||
* Spiderweb (low level) | |||
* Wall of Thorns (low level) | |||
==Altar Effects== | |||
* Remove Curse | |||
* Remove Damnation | |||
==Holy Relics== | |||
* Flowers (high level, frequently) | |||
* Glove of the Sun (medium level, medium) | |||
* Brigid's Shield of Earth (high level, rare) | |||
* Brigid's Tears (health potion, high level, frequently) | |||
==Avatar== | |||
* 1000 HP | |||
* AC -5 | |||
* WC -1 | |||
* Dam 50 | |||
* Armour 50 | |||
* Attacktypes | |||
** Physical | |||
=DianCecht= | |||
'''Lord of Angels, Duke of the Heavens, Healer and Protector''' | |||
DianCecht is the god of light and "positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of DianCecht's disciples is a mixed blessing, since monsters will spot these players more easily. | |||
Enemy of Balor | |||
==Attacktypes== | |||
* Blinding | |||
==Resistances== | |||
* Blinding +100 | |||
* Confusion +20 | |||
* Fear +100 | |||
==Attuned== | |||
* Light | |||
* Mind | |||
* Protection | |||
==Denied== | |||
* Death | |||
* Wounding | |||
==Special== | |||
* Permanent Glow | |||
==Granted Spells== | |||
* Daylight (medium level) | |||
* Sunspear (medium level) | |||
* Wrathful Eye (medium level) | |||
==Altar Effects== | |||
* Enchant Weapon (low) | |||
* Remove Curse | |||
* Remove Damnation | |||
==Avatar== | |||
* 350 HP | |||
* AC -7 | |||
* WC -1 | |||
* Dam 50 | |||
* Armour 50 | |||
* Attacktypes | |||
** Blinding | |||
** Physical | |||
=Govannon= | |||
'''Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets ''' | |||
Good old Govannon. Having the most powerful holy word & avatar and maybe the most desirable blessing for weapons, leveling up with Govannon seems like a cakewalk. Even more: fire +30! Govannon is probably the best choice for newbies. But reaching higher levels, Govannon has some drawbacks too: Confusion -10 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels. | |||
Enemy of Ogma | |||
==Attacktypes== | |||
* Weaponmagic | |||
==Resistances== | |||
* Fire +20 | |||
==Vulnerable== | |||
* Confusion -10 | |||
* Slow -50 | |||
==Attuned== | |||
* Creation | |||
* Transmutation | |||
==Repelled== | |||
* Summoning | |||
==Granted Spells== | |||
* Wall of Thorns (medium level) | |||
==Altar Effects== | |||
* Enchant Weapon (high) | |||
* Remove Curse | |||
* Remove Damnation | |||
==Holy Relics== | |||
* Govannon's Plate Mail (low level, rare) | |||
==Avatar== | |||
'''Avatar now has Fire Reistance of 60% (used to be 30%)''' | |||
* 350 HP | |||
* AC -10 | |||
* WC -6 | |||
* Dam 50 | |||
* Armour 75 | |||
=Leucetious= | |||
'''Lord of Storms, King of Thunder and Lightning, Sky Lord''' | |||
Leucetious is one mighty god when it comes to attack-spells, very suitable for the "true" priests. Cause many wounds and divine shock can kill almost anything in short time. The high elec-resist is very helpful as well. To prevent everybody playing Leucetious again, I left him "deny protection". Lack of protection spells hurt, especially at low levels. | |||
==Attacktypes== | |||
* Electricity | |||
==Resistances== | |||
* Electricity +30 (Holy Possession: Electricity +95) | |||
==Attuned== | |||
* Electricity | |||
* Missiles | |||
* Wounding | |||
==Repelled== | |||
* Restoration | |||
==Denied== | |||
* Protection | |||
* Turning | |||
==Granted Spells== | |||
* Cause Critical Wounds (medium level) | |||
* Cause Many Wounds (medium level) | |||
* Divine Shock (low level) | |||
* Windstorm (medium level) | |||
==Altar Effects== | |||
* Enchant Weapon (medium) | |||
* Remove Curse | |||
==Holy Relics== | |||
* Mithril Chainmail of Electricity (high level, rare) | |||
==Avatar== | |||
* 300 HP | |||
* AC -5 | |||
* WC -1 | |||
* Dam 40 | |||
* Armour 40 | |||
=Ogma= | |||
'''Master of Poisons, Patron of Assassins, The Unclean One''' | |||
Ogma is definitely a god for warrior-priests, suiting low-levels for granting smallpox and poison resist. At higher levels, the magic -20 might hurt, but due to poison fog and the disease Ogma remains a good choice for a whole player's life. | |||
Enemy of Govannon | |||
==Attacktypes== | |||
* Poison | |||
==Resistances== | |||
* Poison +30 (Holy Possession: Poison +95) | |||
==Vulnerable== | |||
* Magic -20 | |||
==Attuned== | |||
* Missiles | |||
* Wounding | |||
==Repelled== | |||
* Protection | |||
* Turning | |||
==Granted Spells== | |||
* Cause Smallpox (medium level) | |||
* Poison Fog (low level) | |||
==Altar Effects== | |||
* Enchant Weapon (high) | |||
* Remove Curse | |||
* Remove Damnation | |||
==Holy Relics== | |||
* Bracers of Ogma (medium, rare) | |||
** Damage +15 | |||
** Health Regen +1 | |||
** Resist Cold 20 | |||
** Resist Physical 30 | |||
** Strength +2 | |||
* Ogma's Orc Helmet (low level, rare) | |||
==Avatar== | |||
* 1000 HP | |||
* AC -5 | |||
* WC -3 | |||
* Dam 50 | |||
* Armour 40 | |||
* Attacktypes | |||
** Poison |
Revision as of 07:52, 1 July 2007
Aengus
Elven god of luck
Aengus is an all arounder. An effective holy word (priest), increased spell-regen (wizards) and confuse-immu (warriors) are a powerful combo, especially for low level. The price to pay is denied detonation (no create bomb) and great troubles with acid/poison (Elves don't like "dirty" stuff). Real useful special-prayers for high levels are missing too.
Enemy of Ogma
Attacktypes
- Confusion
- Slow
Resistances
- Confusion +100
Vulnerable
- Acid -15
- Poison -30
Attuned
- Missiles
Denied
- Detonation
Special
- Luck +2
- Spell Regen +1
- Stealth
Granted Spells
- Conflict (medium level)
- Defense (medium level)
Altar Effects
- Enchant Weapon (medium)
- Remove Curse
- Remove Damnation
Holy Relics
- Aengus's Elven Bow (Medium, meaning you need 300/150 grace to get it. It is unusable as of yet though)
Avatar
- 350 HP
- AC -7
- WC -1
- Dam 40
- Armour 50
- Attacktypes
- Confusion
- Physical
Balor
Demon King, Duke of Hell, Tempter and Tormentor
Balor is the demon-god, and loves blood and pain. He is reluctant to answer prayers for healing or protection, but eagerly answers prayers to cause harm. Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels.
Enemy of DianCecht
Attack types
- Fear
Resistances
- Fear +100
- Magic +30
Attuned
- Wounding
Repelled
- Protection
- Restoration
Special
- Luck -1
- Health Regen -2
- -5 Resist Cold (which means maximum resistance to cold is 90% instead of 95%)
- Spell Regen -1
Granted Spells
- Flaming Aura (medium level)
- Rage (medium level)
- Vitriol (medium level)
Altar Effects
- Enchant Weapon (medium)
- Remove Curse
Avatar
- 350 HP
- AC -5
- WC -3
- Dam 50
- Armour 50
- Attacktypes
- Fear
- Physical
Bile
Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb
Bile fire vuln/path_denied make them very unattractive at first glance. The question is: Will the combo of "black/red death" and disease-immu make up for that? Anyway, at low levels Bile will be hard to play yet.
Enemy of Brigid
Attacktypes
- Death
- Depletion
- Drain
- Life Stealing
Resistances
- Death +100
- Depletion +100
- Drain +100
- Fear +100
- Poison +30
Vulnerable
- Fire -30
Attuned
- Death
- Wounding
Repelled
- Light
- Protection
- Restoration
Denied
- Fire (As of now, fire is NOT denied)
- Turning
Special
- Health Regen -1
- Immune Diseases
- Infravision
- Sustenance +100
Granted Spells
Nightfall, Finger of Death and Face of Death do not work although they are attainable
- Cause Black Death (high level)
- Cause Many Wounds (medium level)
- Cause Red Death (medium level)
- Face of Death (medium level)
- Finger of Death (medium level)
- Nightfall (medium level)
Altar Effects
- Enchant Weapon (medium)
Avatar
- 350 HP
- AC -12
- WC -1
- Dam 50
- Armour 0
- Attack Types
- Cold
Brigid
Goddess of Peace, Guardian of Life, Mother of Nature
Brigid's disadvantage is well-known: NO WEAPONS. To balance this out, Brigid grants a huge amount of special prayers, fast hp/grace-regen, valuable path-attunes and drain/deplete-immu. The "goddess of peace" is surely not designed for the newbies. But I think it is well possible to build a character from this cult.
Enemy of Bile
Resistances
- Death +100
- Depletion +100
- Drain +100
Vulnerable
- Fear -100
Attuned
- Protection
- Summoning
Denied
- Death
- Wounding
Special
- Grace Regen +3
- Health Regen +2
- NO WEAPONS
Granted Spells
- Daylight (medium level)
- Insect Plague (low level)
- Ironwood Skin (medium level)
- Nightfall (medium level)
- Peace (medium level)
- Raise Dead/Resurrection (medium level)
- Reincarnation (high level)
- Remove Damnation (medium level)
- Sanctuary (medium level)
- Spiderweb (low level)
- Wall of Thorns (low level)
Altar Effects
- Remove Curse
- Remove Damnation
Holy Relics
- Flowers (high level, frequently)
- Glove of the Sun (medium level, medium)
- Brigid's Shield of Earth (high level, rare)
- Brigid's Tears (health potion, high level, frequently)
Avatar
- 1000 HP
- AC -5
- WC -1
- Dam 50
- Armour 50
- Attacktypes
- Physical
DianCecht
Lord of Angels, Duke of the Heavens, Healer and Protector
DianCecht is the god of light and "positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of DianCecht's disciples is a mixed blessing, since monsters will spot these players more easily.
Enemy of Balor
Attacktypes
- Blinding
Resistances
- Blinding +100
- Confusion +20
- Fear +100
Attuned
- Light
- Mind
- Protection
Denied
- Death
- Wounding
Special
- Permanent Glow
Granted Spells
- Daylight (medium level)
- Sunspear (medium level)
- Wrathful Eye (medium level)
Altar Effects
- Enchant Weapon (low)
- Remove Curse
- Remove Damnation
Avatar
- 350 HP
- AC -7
- WC -1
- Dam 50
- Armour 50
- Attacktypes
- Blinding
- Physical
Govannon
Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets
Good old Govannon. Having the most powerful holy word & avatar and maybe the most desirable blessing for weapons, leveling up with Govannon seems like a cakewalk. Even more: fire +30! Govannon is probably the best choice for newbies. But reaching higher levels, Govannon has some drawbacks too: Confusion -10 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels.
Enemy of Ogma
Attacktypes
- Weaponmagic
Resistances
- Fire +20
Vulnerable
- Confusion -10
- Slow -50
Attuned
- Creation
- Transmutation
Repelled
- Summoning
Granted Spells
- Wall of Thorns (medium level)
Altar Effects
- Enchant Weapon (high)
- Remove Curse
- Remove Damnation
Holy Relics
- Govannon's Plate Mail (low level, rare)
Avatar
Avatar now has Fire Reistance of 60% (used to be 30%)
- 350 HP
- AC -10
- WC -6
- Dam 50
- Armour 75
Leucetious
Lord of Storms, King of Thunder and Lightning, Sky Lord
Leucetious is one mighty god when it comes to attack-spells, very suitable for the "true" priests. Cause many wounds and divine shock can kill almost anything in short time. The high elec-resist is very helpful as well. To prevent everybody playing Leucetious again, I left him "deny protection". Lack of protection spells hurt, especially at low levels.
Attacktypes
- Electricity
Resistances
- Electricity +30 (Holy Possession: Electricity +95)
Attuned
- Electricity
- Missiles
- Wounding
Repelled
- Restoration
Denied
- Protection
- Turning
Granted Spells
- Cause Critical Wounds (medium level)
- Cause Many Wounds (medium level)
- Divine Shock (low level)
- Windstorm (medium level)
Altar Effects
- Enchant Weapon (medium)
- Remove Curse
Holy Relics
- Mithril Chainmail of Electricity (high level, rare)
Avatar
- 300 HP
- AC -5
- WC -1
- Dam 40
- Armour 40
Ogma
Master of Poisons, Patron of Assassins, The Unclean One
Ogma is definitely a god for warrior-priests, suiting low-levels for granting smallpox and poison resist. At higher levels, the magic -20 might hurt, but due to poison fog and the disease Ogma remains a good choice for a whole player's life.
Enemy of Govannon
Attacktypes
- Poison
Resistances
- Poison +30 (Holy Possession: Poison +95)
Vulnerable
- Magic -20
Attuned
- Missiles
- Wounding
Repelled
- Protection
- Turning
Granted Spells
- Cause Smallpox (medium level)
- Poison Fog (low level)
Altar Effects
- Enchant Weapon (high)
- Remove Curse
- Remove Damnation
Holy Relics
- Bracers of Ogma (medium, rare)
- Damage +15
- Health Regen +1
- Resist Cold 20
- Resist Physical 30
- Strength +2
- Ogma's Orc Helmet (low level, rare)
Avatar
- 1000 HP
- AC -5
- WC -3
- Dam 50
- Armour 40
- Attacktypes
- Poison