Creation/Dev/Releases/Client/4.206: Difference between revisions
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==Bug Fixes== | ==Bug Fixes== | ||
* Crashing | |||
** fixed a crashing bug with GuiContextMenuCtrl which still received input after closing | |||
** fixed crashes when destroying TStaticVar or GuiControls in certain cases | |||
** fixed crashes on creating objects that had to do with optimizations | |||
** Linux: fixed problems with X server errors | |||
* Memory leaks | |||
** several memory leaks with GuiMLTextCtrl have been fixed | |||
** requesturl memory leaks have been fixed | |||
* GUI | |||
** putting controls inside sub-controls of GuiStretchCtrl is working better | |||
** when a control uses a non-modal profile then it is not getting the keyboard input anymore when it is created/shown | |||
** an onPlayerChanges event is invoked when the player has opened a PM from another player, so that scripted player lists can correctly hide the blinking PM icon | |||
* Graphics | |||
** fixed shadowed text of different offset than (1,1) on Linux and Mac when not using true type fonts | |||
** correctly handling tiledefs (addtiledefs/2) with upper case letters | |||
* Scripting | |||
** when a sub variable (of any object) is not existing then it will not try to look for player.subvarname anymore |
Revision as of 08:47, 2 January 2007
Release date
December 21st 2006 for Mac, Linux and Windows
New Features
Bug Fixes
- Crashing
- fixed a crashing bug with GuiContextMenuCtrl which still received input after closing
- fixed crashes when destroying TStaticVar or GuiControls in certain cases
- fixed crashes on creating objects that had to do with optimizations
- Linux: fixed problems with X server errors
- Memory leaks
- several memory leaks with GuiMLTextCtrl have been fixed
- requesturl memory leaks have been fixed
- GUI
- putting controls inside sub-controls of GuiStretchCtrl is working better
- when a control uses a non-modal profile then it is not getting the keyboard input anymore when it is created/shown
- an onPlayerChanges event is invoked when the player has opened a PM from another player, so that scripted player lists can correctly hide the blinking PM icon
- Graphics
- fixed shadowed text of different offset than (1,1) on Linux and Mac when not using true type fonts
- correctly handling tiledefs (addtiledefs/2) with upper case letters
- Scripting
- when a sub variable (of any object) is not existing then it will not try to look for player.subvarname anymore