Creation/Dev/Clientside: Difference between revisions

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'''IMPORANT MESSAGE TO UNIXMAD AND GRAALONLINE:'''
'''Clientside''' scripts are sent by the server to individual players' clients to be executed. Clientside scripts typically handle simple, insecure tasks, such as drawing visuals and playing sounds. They are easily manipulated by cheating tools, so critical tasks are usually reserved for [[serverside]] scripts. However, they are faster and generally produce less lag than their serverside counterparts, as clientside data is (with a few exceptions) not sent to other players.


Aslong as the Playerworld Administration Team and the Global Scripting Team is still around, we will continue to attack Graal. After reading several threads about the two it seems the players agree with us on how they both are not needed and only cause problems for playerworlds. So aslong as those two global staff groups remain and the people in them, Graal will face an endless war that will harm itself.
In [[GScript]], the most commonly-used command for script interaction between the client and server is [[Old_GScript:triggeraction|triggeraction]].
 
We have put both of those in our demands for unixmad that we upload everytime we attack a server. JellyFish has also told unixmad that he will only leave graal if he gets rid of those 2 groups.
 
- The Anti-Unixmad.com Team
 
www.anti-unixmad.com

Revision as of 17:00, 23 December 2004

Clientside scripts are sent by the server to individual players' clients to be executed. Clientside scripts typically handle simple, insecure tasks, such as drawing visuals and playing sounds. They are easily manipulated by cheating tools, so critical tasks are usually reserved for serverside scripts. However, they are faster and generally produce less lag than their serverside counterparts, as clientside data is (with a few exceptions) not sent to other players.

In GScript, the most commonly-used command for script interaction between the client and server is triggeraction.