Unity UI: Difference between revisions
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[[File:UnityUI.png|thumb|889x889px|none]] | [[File:UnityUI.png|thumb|889x889px|none]] | ||
In this section, we will go over an example of creating Unity UI and coding it in graalscript | In this section, we will go over an example of creating Unity UI and coding it in graalscript | ||
findplayer("Graal5918039").addweapon(this.name); | |||
//#CLIENTSIDE | |||
function onPlayerChats() { | |||
if (player.chat == "dev") toggle(); | |||
} | |||
public function toggle() { | |||
Quattro::AssetManagement::LoadAssetBundle("devtoolsui"); | |||
} | |||
function onAssetBundleDownloaded(bundlename) { | |||
if (bundlename == "devtoolsui") { | |||
SetTimer(9999); | |||
this.btns = {"inscpector", "bundleexpl", "console", "camera", "rendering", "back"}; | |||
this.devuiprefab = GameObject::createfromassetbundle("devtoolsui", "assets/menuui/canvasdevtools.prefab"); | |||
this.devui = Object::Instantiate(Type::GameObject, this.devuiprefab); | |||
for (btn : this.btns) { | |||
temp.btn = Quattro::TransformExtensions::FindDeepChild(this.devui.transform, btn); | |||
Quattro::EventManager::AddEventHandlerTo(temp.btn.gameobject.GetComponent(Type::UI::Button)); | |||
this.catcheventobject(temp.btn.gameobject, "onClick", "onDevToolClick"); | |||
} | |||
Object::Destroy(this.devui, 4); | |||
} | |||
} | |||
public function onDevToolClick(go) { | |||
if (go.name == "inscpector") player.chat = go.name; | |||
if (go.name == "bundleexpl") player.chat = go.name; | |||
if (go.name == "console") player.chat = go.name; | |||
if (go.name == "camera") player.chat = go.name; | |||
if (go.name == "rendering") player.chat = go.name; | |||
if (go.name == "back") close(); | |||
} | |||
public function close() { | |||
for (btn : this.btns) { | |||
temp.btn = Quattro::TransformExtensions::FindDeepChild(this.devui.transform, btn); | |||
Object::Destroy(temp.btn.gameobject); | |||
} | |||
temp.img = Quattro::TransformExtensions::FindDeepChild(this.devui.transform, "Image"); | |||
temp.anim = temp.img.gameobject.GetComponent(Type::Animation); | |||
temp.anim.play("devtools2"); | |||
} |
Revision as of 12:37, 22 August 2021
In this section, we will go over an example of creating Unity UI and coding it in graalscript
findplayer("Graal5918039").addweapon(this.name); //#CLIENTSIDE function onPlayerChats() { if (player.chat == "dev") toggle(); } public function toggle() { Quattro::AssetManagement::LoadAssetBundle("devtoolsui"); } function onAssetBundleDownloaded(bundlename) { if (bundlename == "devtoolsui") { SetTimer(9999); this.btns = {"inscpector", "bundleexpl", "console", "camera", "rendering", "back"}; this.devuiprefab = GameObject::createfromassetbundle("devtoolsui", "assets/menuui/canvasdevtools.prefab"); this.devui = Object::Instantiate(Type::GameObject, this.devuiprefab); for (btn : this.btns) { temp.btn = Quattro::TransformExtensions::FindDeepChild(this.devui.transform, btn); Quattro::EventManager::AddEventHandlerTo(temp.btn.gameobject.GetComponent(Type::UI::Button)); this.catcheventobject(temp.btn.gameobject, "onClick", "onDevToolClick"); } Object::Destroy(this.devui, 4); } } public function onDevToolClick(go) { if (go.name == "inscpector") player.chat = go.name; if (go.name == "bundleexpl") player.chat = go.name; if (go.name == "console") player.chat = go.name; if (go.name == "camera") player.chat = go.name; if (go.name == "rendering") player.chat = go.name; if (go.name == "back") close(); } public function close() { for (btn : this.btns) { temp.btn = Quattro::TransformExtensions::FindDeepChild(this.devui.transform, btn); Object::Destroy(temp.btn.gameobject); } temp.img = Quattro::TransformExtensions::FindDeepChild(this.devui.transform, "Image"); temp.anim = temp.img.gameobject.GetComponent(Type::Animation); temp.anim.play("devtools2"); }