Worlds/Graal Kingdoms/Beastiary: Difference between revisions
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Skeletons are the animated bones of dead soldiers, and are only found naturally in the East Haunted House, although some have been known to be able to summon these soldiers to do their own bidding. Skeletons still wander around with some of their equipment, and will attack mercilessly with their swords, surrounding intruders if possible. Those without some fighting prowess would do well to avoid these creatures. | Skeletons are the animated bones of dead soldiers, and are only found naturally in the East Haunted House, although some have been known to be able to summon these soldiers to do their own bidding. Skeletons still wander around with some of their equipment, and will attack mercilessly with their swords, surrounding intruders if possible. Those without some fighting prowess would do well to avoid these creatures. | ||
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HP: 110 | HP: 110 |
Revision as of 16:58, 5 July 2010
Monsters
Many Monsters inhabit the lands of Graal Kingdoms, each with differing strengths
Overworld Monsters
Bomy
Coming from another world, the Bomy is the weakest of all the monsters of the lands, not being able to do much more than running up to their enemies for a kicking or biting attack. Although at one time, the bomy civilization was much more organized and intelligent, nowadays they merely act as animals, attacking travelers who stray too close.
HP: 30
Drops: Bomy Skin
Evil Bomy
The Evil Bomy is a bomy that has grown to become much more malicious than the others. They're characterized by glowing red eyes, and a mouth full of large, sharp teeth. Although a bit more fierce looking, their attacks are limited to those of all other bomies.
HP: 35
Drops: Evil Bomy Heart, Small Gold Nugget
Ice Bomy
Ice bomies live only in the snow-covered mountains near Igloo town. They have adapted a strong defense to predators, as their shell is covered with ice crystals. As with many other bomies though, they are only dangerous in large groups, and to inexperienced adventurers.
HP: 40
Drops: Mint Sprig
Shell Bomy
Shell Bomies are those that have adapted to life on the beaches. They are also known to burrow into the ground, and will attack if disturbed by shovel-happy wanderers. These bomies are characterized by large, spiral-shaped shells, and claws which they use to pinch their enemies with. Burrowing Shell Bomies are a darker color than their coastline counterparts.
HP: 40
Drops: Food
Rabbit
Rabbits are small wild animals that fight mainly to defend their territory. They are about as strong as bomies, and should be fought in roughly the same manner.
HP: 30
Drops: Nothing
Mushroom
The Mushroom is a type of fungus that has gained the ability to uproot itself and bounce around. Nobody is sure where this ability came from, though the presence of the alien bomies may have something to do with it. If approached, the Mushroom will attack by bouncing toward its foe, slamming into it to cause damage.
HP: 40
Drops: Mushrooms (varied)
Battle Potato
The Battle Potato is another type of mutated vegetation found around the Archipelago. They normally spend their time underground, but will rise up and attack if they sense the vibrations of human footsteps in the area. They often catch travelers by surprise, as when hidden, they resemble most other vegetation in the area. Oddly enough, the Battle Potato seems to use its sharp leaves as a weapon, attempting to stab those that endanger it.
HP: 38
Drops: Potatoes, Onion, Mandragora Root
Dungeon and Cavern Monsters
Glok
Gloks are animated piles of ectoplasm, spawned from the high amounts of ghostly energy found around the Haunted House area. These creatures can be found in many different colors, and will slowly advance toward their enemies with a sickening noise. Contact with a Glok is not advised, as they are known to be able to poison those that touch them. Unless you are strong enough to fight them quickly, attacking from a distance is encouraged.
HP: 50
Drops: Glok Ectoplasm, Glok's Tongue, Key
Smoky
The Smoky is a small gray creature with two large horns protruding from its body. Smokies have developed the ability to spray a sticky cloud of smoke from their mouths, which will slow down any enemies that have the misfortune of getting caught in the spray. Like other monsters of this family, they are mainly a threat in large groups.
HP: 50
Drops: Smoky's Foot, Smoky's Liver, Smoky's Heart, Smoky's Hand, Key
Dievil
The Dievil is a small red creature with two large green horns. These two horns spiral along the side of the creature's body, protruding out forward as a physical defense against attackers. The Dievil also has the ability, through some sort of physiological structure, to breathe fire at those that cross its path. In large groups, these creatures can become somewhat of a threat.
HP: 55
Drops: Dievil's Foot, Dievil's Heart, Dievil's Liver, Dievil's Hand, Treasure Map (Level 1 - 6), Key
Heavil
The Heavil is a cousin of the Dievil, but is instead, a bright blue color. Along with the color change, the Heavil also has the ability to breathe blasts of cold air, freezing those that come along unprepared for such low temperatures. These can prove to be a threat in large groups.
HP: 50
Drops: Heavil's Foot, Heavil's Heart, Heavil's Liver, Heavil's Hand, Key
Skeleton
Skeletons are the animated bones of dead soldiers, and are only found naturally in the East Haunted House, although some have been known to be able to summon these soldiers to do their own bidding. Skeletons still wander around with some of their equipment, and will attack mercilessly with their swords, surrounding intruders if possible. Those without some fighting prowess would do well to avoid these creatures.
HP: 110
Drops: Short Skull Sword (various), Treasure Map (1-6), Platinum Coin, Gold Coin, Silver Coin, Ruby, Emerald, Sapphire, Diamond, Pearl, Ruby of Great Value, Emerald of Great Value, Sapphire of Great Value, Diamond of Great Value
Wolf
The Wolf, sometimes called the Werewolf, is a humanoid wolf that makes its home in the Underground Dungeon. Not much is known about the social structure of the Wolves, but they must have some intelligence, as they are modest enough to be seen in pants. They are highly territorial, and will leap at intruders with claws and teeth at the ready. They are tough-skinned, and seem to be resistant to most magical attacks. A howl through the caverns is a death knell for inexperienced adventurers, as a pack of Wolves can tear apart an unprotected Human in seconds.
HP: 115
Drops: Wolf's Skin, Wolf's Foot, Wolf's Heart, Wolf's Liver, Wolf's Hand, Food
T-Rex
The T-Rex is a fearsome beast from eons past. Although they were thought to be lost into the flow of time, many have been found populating various caverns, including the Underground Dungeon. These large beasts track their prey slowly, using their huge jaws to rip apart those they consider a snack. Without strong armor, a Human is nothing more than a mid-day lunch to these foes.
HP: 200
Drops: T-Rex's Skin, T-Rex's Foot, T-Rex's Heart, T-Rex's Liver, T-Rex's Hand, Treasure Map (1-6), Platinum Coin, Gold Coin, Silver Coin, Ruby, Emerald, Sapphire, Diamond, Pearl, Ruby of Great Value, Emerald of Great Value, Sapphire of Great Value, Diamond of Great Value
Evil Dievil
Evil Heavil
Demon
Cyclops
Sabre Tooth Tiger
Panther
Bigworm
Snake
Lords
Lords are monsters that,through some unknown method, have become many times larger and stronger than their normal counterparts. Many theories have been created to try to explain this phenomena, ranging from Demonic influence, to simple overeating. To this day however, the real cause remains unknown.
All Lords are massive in size, and can be heard off in the distance, giving those who stand no chance a possibility of escape. They are extremely strong, and should be considered a threat by even medium strength warriors. All Lords have the ability to summon lesser minions, and to set traps, though they only seem to make use of this ability indoors.
Battle Mushroom Lord
The Battle Mushroom Lord, as the name suggests, is a Battle Mushroom that has grown to immense size. It is colored an odd black and gray instead of the normal bright colors of the Battle Mushroom, and hops along, leaving large indents in the ground.
HP: 1000
Always Drops: Battle Mushroom Lord Spores, Large Mushroom
Evil Bomy Lord
The Evil Bomy Lord is an Evil Bomy that has grown to massive proportions. The biting attack of an Evil Bomy Lord is a much bigger threat than that of its smaller equivalent, and many adventurers have been lost in the sadistic grin of its sharpened teeth.
HP: 500
Always Drops: Evil Bomy Lord Horn, Evil Bomy Lord Heart
Glok Lord
The Glok Lord is a giant Glok which has escaped the confines of the Haunted House and Underworld. The poison of a Glok Lord is much more dangerous than that of a standard Glok, and can incapacitate even the strongest of warriors. It slides along the ground, leaving a sickening trail behind it.
HP: 1000
Always Drops: Glok Lord Ectoplasm, Glok Lord's Tongue
Rabbit Lord
The Rabbit Lord is a large black Rabbit with glowing red eyes, grown to immense size. The appearance of the Rabbit Lord certainly suggests some Demonic influence at play, though scholars are still out on the subject. The Rabbit Lord bounces along, attacking adventurers unlucky enough to cross into its path.
HP: 500
Always Drops: Rabbit Lord Foot(2), Rabbit Lord Tooth