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[[Category:Zone]]
='''''Zone'''''=  
='''''Zone'''''=  


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===5) sparring===
===5) sparring===


This is a newer map that was added to replace Alpha. The Spar Arena is composed of two sparring areas and a practice area. The sparring areas are set up so you and another player can enter and spar with each other. The practice area is an area where you and others can go in and battle the practice bot.
This is a newer map that was combined with Alpha. The Spar Arena is composed of two sparring areas and Alpha. The sparring areas are set up so you and another player can enter and spar with each other.  
{{:Worlds/Zone/Links}}

Latest revision as of 19:28, 7 September 2009

Zone

I) introduction

Zone is a futuristic 2D battle server. You can choose a team and a class and directly enter the battlefield. Each planet offers a different style of game play.

II) Keys

Clavier.jpg

The keys used are the red keys.

Battle keys

The directional arrows (high, low, left and right-hand side) are used to move. Menu.jpg

The A Key(Q for the Qwerty keyboard) allow to post the menu.

Tir.jpg

For activate weapons, use the key S or SPACE. For shoot, use the key S or SPACE

The Q key(A for Qwerty) has different use:

Ramper.jpg

  • to crawl to not located by the enemies.

Tirer objet.jpg

  • to pull an object towards yourself.

Porter objet.jpg

  • And last use, to carry an object.


keys of discussion

Salutsava.jpg

In the game, press on the key Button.jpg to speak with your allies or your enemies.

Saluçava.jpg

Use ENTER to send the message.

F7mp.jpg

The F7 key allow you to read personal messages sent to you.

Screen keys

Detecteur.jpg

The R key allow you to activate/desactivate the detection of enemies and allies…

Minimap.jpg

The M key allow you to activate/desactivate the mini-map.

Shémadesmorts.jpg

The C key allow you to activate/desactivate the mini icon of death. Mort.jpg

The N key allow to display the name of the players.

Jetequitte.jpg

The ESCAPE key allow to leave the game.

III)Weapons

Weapons fo Zone :

Explosives :

Proximity Mines

Mine.jpg

Type: Mine Hands: 1 Ammo: proxmines (in shop) Freezing: 0.85 secs Power: 32 hp Comments: Explodes if enemies come close to it, after 10 minutes it also hurts team members

grenades

Zone grenade.jpg

Type: Grenade Hands: 1 Ammo: grenades (in shop) Freezing: 0.85 secs Power: 75 hp Range: Short, small explosion Speed: 12 tiles/sec Variance: 30 degrees Comments: Explodes on impact

Frag Grenades

Zone fraggrenade.jpg Type: Grenade Hands: 1 Ammo: fraggrenades (in shop) Freezing: 0.85 secs Power: 30 hp Range: Short, big explosion Speed: 12 tiles/sec Variance: 30 degrees Comments: Explodes on impact

Gas Grenades

Zone gasgrenade.jpg

Type: Grenade Hands: 1 Ammo: gasgrenades (in shop) Freezing: 0.85 secs Power: 5 hp, poison Range: Short Speed: 12 tiles/sec Variance: 30 degrees Comments: Poisons enemies, lasts 15 seconds, can be destroyed with grenades

heavy weapons

Mortar

Zone mortar.jpg

Type: Missile Hands: 2 Ammo: 40mm grenades Freezing: 1 sec Power: 32 hp Range: Long, big explosion Speed: 6.5 tiles/sec Variance: 60 degrees Comments: Explodes on impact

Gravitron

Zone gravitron.jpg

Type: Gun Hands: 1 Ammo: 20 energy points Freezing: 0.85 secs Bullets: 7 Power: 4 hp Range: Middle Speed: 18 tiles/sec Variance: 60 degrees

Rocket Launcher

Zone rocketlauncher.jpg

Type: Missile Hands: 2 Ammo: rockets (in shop) Freezing: 1.5 secs Power: 25 hp Range: Long Speed: 15 tiles/sec once accelerated Comments: Follows enemies, only works from bases on Iricia, explodes automatically after a few seconds

Ice Cannon

Zone icecanon.jpg

Type: Missile Hands: 1 Ammo: 30 energy points Freezing: 1.2 secs Range: Long Speed: 15 tiles/sec once accelerated Comments: Freezes enemies for 8 seconds


Guns and Machine-gun

AP Pirces

Zone appirces.jpg

Type: Pistole Hands: 1 or dual Ammo: 45mm Ammoclip: 16 Freezing: 0.65 secs Bullets: 2/4 Power: 9 hp Range: Middle Speed: 12 tiles/sec Variance: 25 degrees

AP ripper.45

Zone apripper.jpg

Type: Pistole Hands: 1 or dual Ammo: 45mm Ammoclip: 12 Freezing: 0.6 secs Bullets: 1/2 Power: 20 hp Range: Middle Speed: 12 tiles/sec Variance: 20 degrees

Crossbow

Crosbow.jpg Type: Gun Hands: 1 Ammo: darts Freezing: 0.25 secs Bullets: 1 Power: 18 hp Range: Long Speed: 22.5 tiles/sec Variance: 12 degrees Comments: Poisons enemies

DH 18

Zone dh18.jpg

Type: Pistole Hands: 1 or dual Ammo: 9/10 energy points Freezing: 0.6 secs Bullets: 2/4 Power: 12 hp Range: Middle Speed: 15.5 tiles/sec Variance: 20 degrees

G 18

Zone g18.jpg

Type: Pistole Hands: 1 or dual Ammo: 45mm Ammoclip: 10 16 Freezing: 0.15 secs Bullets: 1/2 Power: 8 hp Range: Short Speed: 15 tiles/sec Variance: 30 degrees

Enchenced puslar

Zone enhancedpulsar.jpg Type: Gun Hands: 2 Ammo: 8 energy points Freezing: 0.25 secs Bullets: 4 Power: 5 hp Range: Middle Speed: 18 tiles/sec Variance: 0

Er beamer

Zone erbeamer.jpg

Type: Gun Hands: 2 Ammo: 5 energy points Freezing: 0.2 secs Bullets: 2 Power: 6 hp Range: Middle Speed: 18 tiles/sec Variance: 12 degrees

goonadier

Zone goonadier.jpg

Type: Gun Hands: 2 Ammo: slime Freezing: 0.45 secs Bullets: 1 Power: 10 hp Range: Short Speed: 8 tiles/sec Variance: 30 degrees Comments: produces slime on the ground which hurts and poisons enemies

KR 90

Zone kr90.jpg

Type: Gun Hands: 2 Ammo: 24 mm Ammoclip: 24 Freezing: 0.45 secs Bullets: 3x1 Power: 10 hp Range: Middle Speed: 15 tiles/sec Variance: 25 degrees

KV 24

Zone kv24.jpg

Type: Gun Hands: 2 Ammo: 24 mm Ammoclip: 20 Freezing: 0.2 secs Bullets: 1 Power: 14 hp Range: Middle Speed: 15 tiles/sec Variance: 25 degrees

LR pulsar

Zone lrpulsar.jpg

Type: Gun Hands: 2 Ammo: 5 energy points Freezing: 0.3 secs Bullets: 1 Power: 15 hp Range: Middle Speed: 18 tiles/sec Variance: 0

Shotgun

Zone shotgun.jpg

Type: Gun Hands: 2 Ammo: 12 mm Ammoclip: 2 Freezing: 0.65 secs Bullets: 7 Power: 9 hp Range: Middle Speed: 15 tiles/sec Variance: 25 degrees

SMG

Zone smg.jpg

Type: Gun Hands: 2 Ammo: 12 mm Ammoclip: 25 Freezing: 0.15 secs Bullets: 1 Power: 9 hp Range: Middle Speed: 15 tiles/sec Variance: 15 degrees

Melee weapons

Combat Knife

Combatknife.jpg

Type: Melee Hands: 1 Ammo: 6-8 energy points Freezing: 0.5-0.6 secs Power: 13 hp Range: Short

Electron

Elecronic.jpg

Type: Melee Hands: 1 Ammo: 2 energy points Freezing: 0.4 secs Power: 20 hp Range: Short

Muramasa

Zone muramasa.jpg

Type: Melee Hands: 1 Ammo: 15 energy points Freezing: 0.5 secs Power: 20 hp Range: Middle

Plasma Sabre

Zone plasmasabre.jpg

Type: Melee Hands: 1 Ammo: 8-15 energy points Freezing: 0.7 secs Power: 24 hp Range: Middle

IV) Worlds

Il existe 5 mondes différents.

1map.jpg

1) Wild Cross

Wild cross is a capture the flag map. Teams will keep the ennemies flag and drop it to them HQ.

2map.jpg

2) Guild Wars

A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy. This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs. The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher. There are a special type of Scout and Medic on Gwars. The medic supports a blaster which can bounce foes about to knock them away and the Scout has the lavagun and dartgun. There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.

3map.jpg

3) KOTH

A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other. 4map.jpg

4) Iricia

Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.


5map.jpg

5) sparring

This is a newer map that was combined with Alpha. The Spar Arena is composed of two sparring areas and Alpha. The sparring areas are set up so you and another player can enter and spar with each other.

Links

Zone Main Page

Zone Tutorial page - For new players.

Zone Community page

Weapon Guide

Zone Guide - Written by Garel.

Tileset Guide - Used to make levels.

Zone KnowledgeBase - FAQs, How-To, Troubleshooting

Event Rules - Rules that must be obeyed during special events. Written by Huwajux.

Events Schedule - When and where Events on Zone will take place.