Tileset: Difference between revisions

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A '''tileset''' is simply a set of [[tile]]s, standardly held in a large png. [[Scripter|Scripters]] can tell the [[client]] to use a given tileset - either replacing or editing the default pics1.png - through use of the addtiledef and addtiledef2 commands.
#redirect [[Creation/Dev/Tileset]]
 
With the addition of the addtiledef and addtiledef2 commands, new worlds on GraalOnline have used tilesets to create worlds that are different from the original GraalOnline.
 
Developers whether in graphics, levels, or scripting can create their own tilesets to make a unique world, depending on which world someone wishes to created.
 
Of course, creating custom tilesets from the default tileset of pics1.png can be quite difficult.  There's a number of questions on how the tiles work and where to place the tiles.  A few examples and templates have been created to help new developers create tilesets.
 
The following image is a legend composed of colors to tell how each tiles work and where those tiles can be placed.
[[Image:titletype.png]]
 
The following image is for the tileset TYPE 0, which is the TYPE that pics1.png uses.  This is quite a complicated tileset, because the tiles are all over the place.  Developers who wish to use this tileset template are recommended to use the pics1.png tileset with modification to fit their needs, either editting the image or using addtiledef2.
[[Image:tiles_template.png]]
 
The following image is for the tileset TYPE 1, which is a new tileset template that was created.  Worlds such as Era use this template for their tilesets.  This tileset is recommended for new themes worlds, which aren't similiar to the classic themed works such as N-Pulse.  This tileset makes more logical sense and organized with tiles being in sections, such as blocking tiles and non blocking tiles.
[[Image:type1.png]]
 
*NOTE:  THE TEMPLATE'S COLORS ALL MATCH THE LEGEND PROVIDED, FOR BOTH TILE TYPES 0 AND 1.

Latest revision as of 15:18, 4 May 2006