Placing GameObjects in NPC: Difference between revisions
From Graal Bible
(Created page with "Another way to make GameObjects visible to all the Players is placing it in an NPC. However, placing many NPCs may be heavy on the server, so be aware of that whenever you're...") |
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Another way to make GameObjects visible to all the Players is placing it in an NPC | Another way to make GameObjects visible to all the Players is by placing it in an NPC. | ||
Start off by creating the NPC the normal way | However, placing many NPCs may be heavy on the server, so beware of that whenever you're doing so. | ||
Start off by creating the NPC the normal way: | |||
Create a Script file in classes. You load the assets the same it was done before in weapons; under '''//#CLIENTSIDE''' | |||
[[File:Placing GO in NPCs.png|frameless|1049x1049px]] | |||
function onPlayerChats() { | |||
if (player.chat == "/destroy") this.destroy(); | |||
} | |||
function onCreated() { | |||
sleep(5); | |||
this.destroy(); | |||
} | |||
//#CLIENTSIDE | |||
function onCreated() { | |||
this.projectile = GameObject::createfromassetbundle("minigame", "assets/jimmyminigame/projectile.prefab"); | |||
this.projectile = Object::Instantiate(Type::GameObject, this.projectile); | |||
this.projectile.transform.parent = this.gameobject.transform; | |||
this.projectile.transform.position = Vector3::Create(player.x, player.z + 2, player.y); | |||
this.rigidBody = this.projectile.GetComponent(Type::RigidBody); | |||
this.rigidBody.AddForce(Vector3::Create(0,100,1500)); | |||
} |
Revision as of 10:46, 14 June 2021
Another way to make GameObjects visible to all the Players is by placing it in an NPC.
However, placing many NPCs may be heavy on the server, so beware of that whenever you're doing so.
Start off by creating the NPC the normal way:
Create a Script file in classes. You load the assets the same it was done before in weapons; under //#CLIENTSIDE
function onPlayerChats() { if (player.chat == "/destroy") this.destroy(); } function onCreated() { sleep(5); this.destroy(); } //#CLIENTSIDE function onCreated() { this.projectile = GameObject::createfromassetbundle("minigame", "assets/jimmyminigame/projectile.prefab"); this.projectile = Object::Instantiate(Type::GameObject, this.projectile); this.projectile.transform.parent = this.gameobject.transform; this.projectile.transform.position = Vector3::Create(player.x, player.z + 2, player.y); this.rigidBody = this.projectile.GetComponent(Type::RigidBody); this.rigidBody.AddForce(Vector3::Create(0,100,1500)); }