Creation/Dev/wordFilter: Difference between revisions
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(New page: == Introduction == The NPC server has a built-in word filter. This feature comes in handy for servers who want to implement a swear filter. == Functions == <pre>wordfiltertext(text, type...) |
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[[Category:Scripting Reference]] | |||
== Introduction == | == Introduction == | ||
The NPC server has | The NPC server has built-in word filter functions. This feature comes in handy for servers who want to implement a swear filter. | ||
== Functions == | == Functions == | ||
* wordfiltertext(text, type) - returns integer - filters text with the rules defined in wordfilter/rules.txt, second parameter is the text type (chat, pm, toall or nick), result is a combination of 1 (log) + 2 (tell admins) + 4 (replace) + 8 (warn) + 16 (jail) + 32 (ban); use getWordFilterNewText(), getWordFilterMessage() and getWordFilterMatches() for more information about the filtered text | |||
getwordfiltermatches(int) - returns object - returns an array of words which matched the word filter after calling wordFilterText(), parameter is the maximum number of matches you want | * getwordfiltermatches(int) - returns object - returns an array of words which matched the word filter after calling wordFilterText(), parameter is the maximum number of matches you want | ||
getwordfiltermessage() - returns string - returns the warn message after calling wordFilterText() | * getwordfiltermessage() - returns string - returns the warn message after calling wordFilterText() | ||
getwordfilternewtext() - returns string - returns the new text generated by the word filter after calling wordFilterText() | * getwordfilternewtext() - returns string - returns the new text generated by the word filter after calling wordFilterText() | ||
== Example == | == Example == | ||
The following | The following snippet shows how the word filter functions can be used to implement a swear filter: | ||
<pre>temp.filteresult = wordFilterText(player.chat, "chat"); | |||
if ((temp.filteresult & 1)!=0) | |||
savelog2("cursinglog.txt", player.account @ " used rude words: " @ getWordFilterMatches(3)); | |||
if ((temp.filteresult & (8 + 16 + 32))!=0) | |||
player.chat = getWordFilterMessage(); | |||
else if ((temp.filteresult & 4)!=0) | |||
player.chat = getWordFilterNewText()</pre> |
Latest revision as of 15:50, 16 February 2010
Introduction
The NPC server has built-in word filter functions. This feature comes in handy for servers who want to implement a swear filter.
Functions
- wordfiltertext(text, type) - returns integer - filters text with the rules defined in wordfilter/rules.txt, second parameter is the text type (chat, pm, toall or nick), result is a combination of 1 (log) + 2 (tell admins) + 4 (replace) + 8 (warn) + 16 (jail) + 32 (ban); use getWordFilterNewText(), getWordFilterMessage() and getWordFilterMatches() for more information about the filtered text
- getwordfiltermatches(int) - returns object - returns an array of words which matched the word filter after calling wordFilterText(), parameter is the maximum number of matches you want
- getwordfiltermessage() - returns string - returns the warn message after calling wordFilterText()
- getwordfilternewtext() - returns string - returns the new text generated by the word filter after calling wordFilterText()
Example
The following snippet shows how the word filter functions can be used to implement a swear filter:
temp.filteresult = wordFilterText(player.chat, "chat"); if ((temp.filteresult & 1)!=0) savelog2("cursinglog.txt", player.account @ " used rude words: " @ getWordFilterMatches(3)); if ((temp.filteresult & (8 + 16 + 32))!=0) player.chat = getWordFilterMessage(); else if ((temp.filteresult & 4)!=0) player.chat = getWordFilterNewText()