Creation/Dev/Script/Client/TServerLevel: Difference between revisions
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[[Category:Scripting Reference]] | |||
Inherits [[Creation/Dev/Script/Client/TGraalVar|TGraalVar]] | Inherits [[Creation/Dev/Script/Client/TGraalVar|TGraalVar]] | ||
=Variables= | =Variables= | ||
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| '''Description''' | | '''Description''' | ||
|- | |- | ||
| findareanpcs(float x, float y, float width float height) | | findareanpcs(float x, float y, float width, float height) | ||
| object | | object | ||
| Returns an array of all npcs within the specified area. | | Returns an array of all npcs within the specified area. |
Latest revision as of 10:25, 16 February 2010
Inherits TGraalVar
Variables
Name | Type | Description |
compsdead | boolean (read only) | Returns true if there is no living baddy in the level. |
height | integer (read only) | |
isnopkzone | boolean (read only) | Whether players may kill each other in this level. (noplayerkilling() function used) |
issparringzone | boolean (read only) | |
nopkzone | boolean (read only) | See isnopkzone |
tilelayercount | integer (read only) |
Functions
Name | Return Type | Description |
findareanpcs(float x, float y, float width, float height) | object | Returns an array of all npcs within the specified area. |
hitcompu(int id, int power, float fromx, float fromy) | Hurts a baddy. | |
putbomb(int power, float x, float y) | Places a bomb on the level. (power of 0 - bomb, 1 - superbomb, 2 - joltbomb) | |
putcomp(str baddyname, float x, float y) | Places a baddy on the level.
Baddy Names:
| |
putexplosion(int power, float x, float y) | ||
putexplosion2(int power, int radius, float x, float y) | ||
puthorse(str image, float x, float y) | ||
putnewcomp(str baddyname, float x, float y, str imgname, int power) | ||
reflectarrow(int id) | ||
removebomb(int id) | ||
removecompus() | ||
removeexplo(int id) | ||
removehorse(int id) | ||
removeitem(int id) | ||
setz(int, int, int, int, float, float, float, float) | ||
shoot(float x, float y, float z, float angle, float zangle, float strength, str ani, str aniparams) | shoots a projectile | |
testbomb(float x, float y) | integer | |
testexplo(float x, float y) | integer | |
testhorse(float x, float y) | integer | |
testitem(float x, float y) | integer | |
testnpc(float x, float y) | integer | |
testsign(float x, float y) | integer | |
tiletype(float x, float y) | integer |