Creation/Dev/Old GScript: Difference between revisions
From Graal Bible
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[[Category:Scripting Reference]] | |||
==Commands== | ==Commands== | ||
==for program execution:== | ===for program execution:=== | ||
<pre> | <pre> | ||
set flagname; sets a flag to true | set flagname; sets a flag to true | ||
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</pre> | </pre> | ||
==simple npc manipulation:== | ===simple npc manipulation:=== | ||
<pre> | <pre> | ||
setimg filename; changes the npc’s image | setimg filename; changes the npc’s image | ||
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</pre> | </pre> | ||
==complex npc operations:== | ===complex npc operations:=== | ||
<pre> | <pre> | ||
addguildmember guild,account,nick; adds player to a guild (server-side) | addguildmember guild,account,nick; adds player to a guild (server-side) | ||
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</pre> | </pre> | ||
==player manipulation:== | ===player manipulation:=== | ||
<pre> | <pre> | ||
attachplayertoobj objecttype,id; attaches player to object (0=npcs) | attachplayertoobj objecttype,id; attaches player to object (0=npcs) | ||
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replaceani ani,newani; replaces a default animation</pre> | replaceani ani,newani; replaces a default animation</pre> | ||
==level/game manipulation:== | ===level/game manipulation:=== | ||
<pre> | <pre> | ||
hitobjects power,x,y; hurts all players/npcs/baddies on that position | hitobjects power,x,y; hurts all players/npcs/baddies on that position | ||
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setcursor2 filename; changes the map scrolling icon in the offline level editor</pre> | setcursor2 filename; changes the map scrolling icon in the offline level editor</pre> | ||
==baddy manipulation:== | ===baddy manipulation:=== | ||
<pre> | <pre> | ||
putcomp baddyname,x,y; puts a new baddy on the board | putcomp baddyname,x,y; puts a new baddy on the board | ||
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removecompus; removes all baddies</pre> | removecompus; removes all baddies</pre> | ||
==file operations:== | ===file operations:=== | ||
<pre> | <pre> | ||
copylevel oldlevelname,newlevelname; copies the level oldlevelname to the level newlevelname | copylevel oldlevelname,newlevelname; copies the level oldlevelname to the level newlevelname | ||
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==Cursor Numbers (for setcursor)== | ==Cursor Numbers (for setcursor)== | ||
''Note: These no longer work'' | |||
<pre> | <pre> | ||
1 Hidden | 1 Hidden | ||
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keydown( key ) the specified key is pressed (0..10: up, left, down, | keydown( key ) the specified key is pressed (0..10: up, left, down, | ||
right, S, A, D, M, tab, Q, P) | right, S, A, D, M, tab, Q, P) | ||
keydown2( keycode,ignorecase) checks if a key has been pressed (ignorecase must be | keydown2( keycode,ignorecase ) checks if a key has been pressed (ignorecase must be | ||
false to check for shift,ctrl,alt) | false to check for shift,ctrl,alt) | ||
keypressed a key has been pressed (#p(0) is keycode,#p(1) is character) | keypressed a key has been pressed (#p(0) is keycode,#p(1) is character) | ||
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players[index].shieldpower a player’s sield power (1-normal sword,2-mirror shield, | players[index].shieldpower a player’s sield power (1-normal sword,2-mirror shield, | ||
3-lizard shield) | 3-lizard shield) | ||
players[index].headset a player’s head sprites set ( | players[index].headset a player’s head sprites set (�?head�?+playerheadset+�?.gif�?) | ||
players[index].sprite a player’s sprites set (0..40) | players[index].sprite a player’s sprites set (0..40) | ||
players[index].anistep the anistep of the player) | players[index].anistep the anistep of the player) |
Latest revision as of 22:10, 26 October 2009
Commands
for program execution:
set flagname; sets a flag to true unset flagname; sets a flag to false if (flag) operation; the operation will only be executed when flag is true else operation; executes an operation wenn flag was false for (init-op; flag; incr-op) operation; executes <init-op>, then while flag is true <operation;incr-op> while (flag) operation; repeats the operation while flag is true with (player/npc) operation; executes an operation using player/npc as the current subject (server-side) break; ends a loop and continues with the script that follows to the loop continue; jumps to the beginning of the loop (next loop round) function funcname() { operations; } defines a function, can be called with funcname() return; ends the function immediatelly and returns to the function caller sleep seconds; pauses the script execution for the specified time setarray var,size; initializes var as an array of the specified size setstring varname,value; creates a string variable ‘varname’ with the given value timereverywhere; allows timeouts on this machine even if the player didn’t entered the level first addstring list,text; adds a string to a string list (saved as flag) insertstring list,index,text; inserts a string into a string list at the specified index replacestring list,index,text; replaces the string at position 'index' with 'text' removestring list,text; removes all occurences of a string deletestring list,index; deletes string list entry at position 'index'
simple npc manipulation:
setimg filename; changes the npc’s image setimgpart filename,x,y,width,height; changes the npc’s image and only displays the rectangle (x,y,width,height) of it hide; hides the npc show; shows an hidden npc dontblock; lets the npc don’t block the player anymore drawoverplayer; draws the npc over the player drawunderplayer; draws the npc under the player drawaslight; draws the npc above day/night blockagain; turns off the four previous flags canbecarried; the npc can now be lifted and carried by the player cannotbecarried; turns off the previous flag canbepushed; the npc can now be pushed by the player cannotbepushed; turns off the previous flag canbepulled; the npc can now be pulled by the player cannotbepulled; turns off the previous flag cannotwarp; disables link warping (dnpc) (server-side) canwarp; enables link warping (dnpc) (server-side) canwarp2; enables link warping for overworld links (dnpc) (server-side) noplayeronwall; players aren’t counted as a wall in onwall() or onwall2() timershow; lets the npc’s timeout be shown showcharacter; displays a player character instead of the npc image throwcarry; throws the carried object followplayer; lets the npc follow the player; the action script keeps running set x/y to leave the player hidelocal; hides the npc (only for the current player) showlocal; shows an hidden npc (only for the current player) dontblocklocal; lets the npc don’t block the player anymore (only for the current player) blockagainlocal; turns off the three block flags (only for the current player) destroy; deletes the npc shootball; shoots a ball directly to the player
complex npc operations:
addguildmember guild,account,nick; adds player to a guild (server-side) removeguildmember guild,account,nick; removes a player from a guild (server-side) removeguild guild; deletes a guild (server-side) move dx,dy,time,options; moves the npc, options: cachtype(0,1,2) + blockcheck(4) + eventwhendone(8) + applydir(16) say signindex; displays signs say2 text; displays text as sign lay itemname; lays an item lay2 itemname,x,y; lays an item to the specified position take itemname; takes an item if available take2 index; takes the item with the specified index message text; displays a text message over the npc setcharprop messagecode,string; sets string properties of the character setcharani ganifile; sets the animation for the npc setchargender gender; sets the gender of the npc (male/female) putnpc imgname,scriptname,x,y; creates a npc, scriptname is the name of a textfile containing the npc script (deprecated) putnpc2 x,y,{ script }; creates a npc, script is specified within the brackets callnpc index,eventflag,params; calls the script of another npc (not immediatelly) callweapon index,eventflag,params; calls the script of a weapon (used together with the variable selectedweapon) carryobject carryobjectname; the character carries an object copystrings fromprefix,toprefix; copys all strings of type fromprefix to the type toprefix copyflagss fromprefix,toprefix; copys all flags of type fromprefix to the type toprefix toinventory flag; puts the npc into the player’s inventory until the flag is unset toweapons weaponname; adds this npc to the players weapon list (deprecated, DO NOT USE WITH AN NPC SERVER!) addweapon weaponname; adds a weapon from a database to your inventory (server-side) removeweapon weaponname; deletes „weaponname“ from your inventory (server-side) seteffect red,green,blue,alpha; sets the day/night effect (default 0,0,0,0) seteffectmode mode; changes mode of setcoloreffect of npc (0 - lights color +, 1 - transparency alpha blending, 2 - holes color -) setcoloreffect red,green,blue,alpha; sets the color / alpha blending effect of the npc (default 1,1,1,1) setzoomeffect zoomfactor; sets the zoom factor (default 1) showani index,x,y,direction,animation,params; shows the animation at the given position showani2 index,x,y,z,direction,animation,params; shows the animation at the given position showimg index,filename,x,y; shows an image at the given position showimg2 index,image,x,y,z; shows an image at the given position showpoly index,{x1,y1,x2,y2,...}; draws a polygon with given verticies, 4 params will draw a line showpoly2 index,{x1,y1,z1,x2,y2,z2,...}; draws a polygon with given verticies, 6 params will draw a line showtext index,x,y,font,style,text; shows text at the given position with font and style showtext2 index,x,y,z,font,style,text; shows text at the given position with font and style hideimg index; removes the image with the specified index hideimgs indexstart,indexend; removes the images with the specified indecies changeimg part index,x,y,width,height; changes the visible part of the showimg changeimgvis index,drawingheight; changes the drawing height of the showimg (0-3 playing board,4+ screen) changeimgcolors index,red,green,blue,alpha; sets color / alpha blending for the showimg (default 1,1,1,1) changeimgzoom index,zoomfactor; sets zoom factor for the the showimg (default 1) changeimgmode index,mode; changes color mode for showimg (see modes in seteffectmode) sendtorc message; sends a message to rc (server-side) sendtonc message; sends a message to nc (server-side) sendpm message; sends a pm to the current player (server-side) setpm message; sets the default message for the npcserver (only for npcserver) sendrpgmessage message; sends a rpg message to the current player (server-side) setshape type,width,height; sets the shape of the npc: type=1 means rectangle (width,height in pixels) setshape2 width,height,{tiletypes..}; sets the shape of the npc to a rectangle of tiles setshootparams params; sets params sent to called scripts with shoot shoot x,y,z,angle,zangle,power,gani,ganiparams; shoots a projectile shootarrow direction; shoots an arrow shootfireball direction; shoots a firewall shootfireblast direction; shoots a fireblast shootnuke direction; shoots an nukeshot spyfire length,power; shoots a horse fire with length and power join classname; adds script from classfile classname hitnpc index,halfhearts,fromx,fromy; hurts an npc (changes hearts, hurtdx, hurtdy) takehorse index; takes the horse with the specified index (only works in combination with ‘showcharacter’ ) tokenize str; divides str into words (tokens) which can be read with #t(index) tokenize2 delims,str; divides str into tokens, using ‘delims’ as additional delimiters warpto level,x,y; warps database npc to level at x,y wraptext length,delims,text; divides test into pieces of length ‘length’ with additional delimeters (accessed through tokens) wraptext2 width,zoom,delims,text; divides test into pieces of length in pixels
player manipulation:
attachplayertoobj objecttype,id; attaches player to object (0=npcs) detachplayer; detaches the player from an npc serverwarp server; warps the player to another server setlevel filename; warps the player (URLs not supported) setlevel2 filename,x,y; warps the player to the specified level and position seturllevel URL; warps the player to an URL (without the leading http://!) setbody filename; sets the body image for the player sethead filename; sets the head image for the player setsword imgname,power; changes the players sword (-20<=power<=20) setshield imgname,power; changes the players shield (0<=power<=10) setani ganifile; sets the animation for the player setplayerdir direction; sets the player looking direction setgender gender; sets the gender of the player (male/female) setskincolor colorname; changes the player skin setcoatcolor colorname; changes the player coat setsleevecolor colorname; changes the player sleeves setshoecolor colorname; changes the player shoes setbeltcolor colorname; changes the player belt setplayerprop messagecode,string; sets string properties of the player (except the nickname&guildcode) takeplayercarry; removes the object carried by the player takeplayerhorse; removes the player’s horse disableweapons; disables the player’s sword+bombs+darts enableweapons; enables the player weapons freezeplayer seconds; the player can’t move for the given time freezeplayer2; freezes player indefinitely hideplayer seconds; hides the player for the specified time hidesword seconds; hides the player’s sword for the specified time hurt halfhearts; hurts the player hitplayer index,halfhearts,fromx,fromy; hurts the player with index disabledefmovement; disables the normal player movement enabledefmovement; enables it again disablepause; disables the normal player pause enablepause; enables it again disablemap; disables the normal player map enablemap; enables it again replaceani ani,newani; replaces a default animation
level/game manipulation:
hitobjects power,x,y; hurts all players/npcs/baddies on that position triggeraction x,y,action,params; triggers a ‘if (action<action>)...’ on the objects on (x,y) updateboard x,y,width,height; makes level board modifies visible updateboard2 x,y,width,height; saves level board modifications if serveroption savelevels=true (serverside) updateterrain; makes level terrain modifications visible setz x,y,width,height,a,b,c,d; sets z of x,y with a,b,c,d as corner heights (use updateterrain to save) putobject objectname,x,y; puts an object onto the board putbomb power,x,y; puts a bomb on the board putexplosion radius,x,y; puts an explosion on the board putexplosion2 power,radius,x,y; puts an explosion on the board (power=1 -> normal, 3 -> jolt bomb) putleaps leaptype,x,y; procduces an object ‘explosion’ (0-bush, 1-swamp, 2-stone, 3-sign, 4-ball, 5-water) puthorse imgname,x,y; puts a horse (or boat) on the board setbackpal filename; the background gets the color palette of the specified image setletters filename; signs will be displayed using the specified image instead of letters.png setmap imgname,levelnamesfile,x,y; changes the map, the player will be placed on (x,y) setminimap imgname,levelnamesfile,x,y; changes the minimap, the player will be placed on (x,y) loadmap gmapfilename; loads the gmap file, the .gmap extension is not necessary showstats bitflag; shows/hides parts of the stats bar noplayerkilling; disables hurting with sword/npc weapons removebomb index; removes the bomb with the specified index removearrow index; removes the arrow with the specified index removeitem index; removes the item with the specified index removeexplo index; removes the explosion with the specified index removehorse index; removes the horse with the specified index explodebomb index; explodes the bomb with the specified index reflectarrow index; reflects the arrow with the specified index (like a mirror shield) addtiledef image,levelstart,type; specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order) addtiledef2 image,levelstart,x,y; replaces parts of the tiles image removetiledefs levelstart; removes all tile definitions for levels with name begining with levelstart disableselectweapons; disables the weapon select screen enableselectweapons; enables it again enablefeatures bitflag; enables/disables game features setcursor cursornumber; changes the mouse icon to the corresponding windows set (list below) setcursor2 filename; changes the map scrolling icon in the offline level editor
baddy manipulation:
putcomp baddyname,x,y; puts a new baddy on the board putnewcomp baddyname,x,y,imgname,power; puts a baddy on the board (with the specified image and power) hitcompu index,decrpower,fromx,fromy; hurts a baddy removecompus; removes all baddies
file operations:
copylevel oldlevelname,newlevelname; copies the level oldlevelname to the level newlevelname (you can specify a new folder by putting folder/ infront of the newlevelname) deletelevel levelname; deletes the level (do not include path, Server-side) play filename; plays a sound/music file or whatever can be played with ‘Windows Media Player’ play2 filename,x,y,volume; plays a sound/music at x,y with the specified volume (1=default volume) playlooped filename; plays a sound file looped stopsound filename; stops playing a sound file stopmidi; stops playing the currently running midi file setmusicvolume left,right; changes the volume for music (0..1) openurl URL; opens the given URL in the default web browser (without the leading http://) openurl2 URL,width,height; opens the given URL in a webbrower window of the specified size (url without http://) showfile filename; opens the file with the program associated with the file extension saveinfo string,string; saves info as info (server-side) savelog string; saves string to log (server-side) savelog2 filename,string; saves string to logfile (server-side)
Stats values (for showstats)
1 ASD 2 icons 4 rupees 8 bombs 16 arrows 32 hearts 64 ap 128 mp 256 minimap 512 inv 1024 player allstats all stats
Cursor Numbers (for setcursor)
Note: These no longer work
1 Hidden 2 Normal 3 Cross 4 Text 5 Hidden? 6 Resize Lower Left to Upper Right 7 Resize Up Down 8 Resize Upper Left to Lower Right 9 Resize Left Right 10 Up arrow 11 Hourglass 12 File 13 Not allowed 14 Break adjust Left Right 15 Break adjust Up Down 16 Multiple files 17 SQL Hourglass 18 Not allowed 19 Mouse + Hourglass 20 Mouse + ? 21 Pointing Hand 22 Four directional arrow
Game features (for enablefeatures)
2 P key 4 Q key 8 R key 0x10 S+A combo 0x20 S+D combo 0x40 TAB key 0x80 chat text 0x100 hearts overhead 0x200 display of nicknames 0x400 toall/PM bubbles 0x800 right-click profiles 0x1000 emoticons 0x2000 Alt+5 snapshots 0x4000 Alt+8/9 zooming 0x8000 logframe allfeatures all features
Special Symbols
! not ? myvar = (flag? iftrue : iffalse) && and || or == equals + addition - substraction * multiplication / division % mod; a%b = a - int(a/b)*b; ^ power; a^0.5 = squareroot(a) in tests if an array/range contains a variable (e.g. 2 in {1,2,3}; x,y in |0,64|) = assigment a += b a = a+b a -= b a = a-b a *= b a = a*b a /= b a = a/b a ++ a = a+1 a -- a = a-1 this. variables that start with ‘this.’ are only accessible for the npc itself
Built-in Flags true when:
actiondoublemouse the player double clicks the npc actionleftmouse the player left clicks the npc actionmiddlemouse the player middle clicks the npc actionrightmouse the player right clicks the npc actionprojectile the player has been hit with a projectile (client-side) or a projectile has landed (server-side) actionsprojectile a serverside projectile has landed (server-side) actionprojectile2 a projectile has landed (client-side) (#p(0),#p(1) are x,y; #p(2),#p(3) are params) actionpushed the player pushes the npc actionpulled the player pulls the npc canspin the player has spin power (for sword) carrying the player carries something carriesblackstone the player carries a blackstone carriesbush the player carries a bush carriessign the player carries a sign carriesstone the player carries a stone carriesvase the player carries a vase compsdead there is no living baddy compusdied all baddies died exploded the npc was exploded by a bomb firedonhorse this npc weapon is fired while riding on horse followsplayer the npc currently follows the player hasweapon( name ) the player has the weapon specified with ‘name’ isfocused setfocus has been used (not focused on player) isleader the player entered the level first (of all players in the same room) isonmap the player is on an outside level issparringzone the player is in a sparring level isweapon this npc is a weapon keydown( key ) the specified key is pressed (0..10: up, left, down, right, S, A, D, M, tab, Q, P) keydown2( keycode,ignorecase ) checks if a key has been pressed (ignorecase must be false to check for shift,ctrl,alt) keypressed a key has been pressed (#p(0) is keycode,#p(1) is character) (event) leftmousebutton the left mouse button is pressed (flag) lighteffectsenabled the player can see light effects middlemousebutton the middle mouse button is pressed (flag) mousedown a mouse button has been pressed (event) (#p(0) also carries the the strings left,right,double for those corresponding events) mouseup a mouse button has been released (event) mousewheel the mousewheel has been used (event) nopkzone the player is in a level where you can’t hurt other players onmapx( level ) x-position of the level on the current map onmapy( level ) y-position of the level on the current map onwall( x, y ) the specified field is blocked onwall2( x, y,width,height ) the specified field is blocked (server-side) onwater( x, y ) the specified field is water pm a pm has been sent to the npcserver (npcserver only, #p(0) is account #p(1) is message)) playeronline the game is in online mode peltwithblackstone the npc was pelt with a blackstone peltwithbush the npc was pelt with a bush peltwithnpc the npc was pelt with another npc peltwithsign the npc was pelt with a sign peltwithstone the npc was pelt with a stone peltwithvase the npc was pelt with a vase playerchats the player says something playerdies the player died playerendsreading the player finished reading playerenters the player enters the level playerleaves the player leaves the level playerhurt the player has been hurt playerisfemale the player is female playerismale the player is male (specified in headsconfig.txt) playerlaysitem somebody layed an item playermap the player is reading the map playeronhorse the player rides on a horse (or boat) playerpause the player is paused playerreading the player is reading a sign playerswimming the player is swimming playertouchsme the layer touchs the npc playertouchsother the player touchs another npc playerattached the player is attached to this npc playertrial true when the player has a trial account rightmousebutton the right mouse button is down (flag) shotbybaddy the npc was shot by a computer opponent shotbyplayer the npc was shot by the player startswith( partstr, str ) str starts with partstr strcontains( str, partstr ) str contains partstr strequals( str1, str2 ) str1 is equivalent to str2 (both strings can contain message codes) timeout the npc’s timeout counter runs to 0 visible the npc is visible washit the npc was slayed with a sword or axe waspelt the npc was pelt wasshot the npc was shot with arrows wasthrown the npc was carried and then thrown weaponfired this npc is used as weapon, ‘D’ (or joybutton1) is pressed weaponsenabled the player weapons are enabled
Variable Prefixes
client.flag flags that can be changed on server-side and client-side (like a normal flag in the classic engine) clientr.flag flags that can only be changed on server-side but can be read on client-side server.flag flags that only exists on server-side and can be accessed by all npcs serverr.flag flags that can only be changed on server-side and is server wide, but can also be read by all clients, so it can be used to storing the state of global activities that need client-side actions like displaying weather; like server. flags they can also be changed with remotecontrol.exe by administrators that have the right to change server. flags this.flag flags that only exist on server-side and belong to the npc, and are stored when the npc is a database npc thiso.flag refer to the this. flags of the executing npc when you use the with () command: with (getnpc(npc2)) setstring thiso.temp,this.temp; will copy 'this.temp' from npc2 to the current npc local.flag flags that are kept on the current client and not sent to the server, so reducing lag flagwithoutleading flag that is saved in the players account; these flags can only be accessed on server-side; on client-side you can also use flags without a leading but they are not saved and not sent to the npcserver
Built-in Variables / Functions
x the npc’s horizontal position y the npc’s vertical position (top=0) timeout the npc’s timeout counter (seconds) rupees the npc’s rupees count bombs the npc’s bombs count darts the npc’s darts count hearts the npc’s hearts count glovepower the npc’s glove power (1-glove1,2-glove2) swordpower the npc’s sword power (1-normal sword,2-axe,3-lizardsword,4-golden sword) shieldpower the npc’s shield power (1-normal sword,2-mirror shield,3-lizard shield) dir the direction of the character sprite the sprite of the character anistep the anistep of the character ap the alignment points of the character hurtdx will be set when the player uses the sword/npc weapon on the npc hurtdy (x/y difference, >=-1, <=1) save[0],..,save[9] built-in variables that work in online mode (integer values >=0, <=220) npcscount the npcs count npcs[index].id the server id of the npc npcs[index].x an npc’s horizontal position npcs[index].y an npc’s vertical position npcs[index].z an npc’s z position npcs[index].width the width of the npc (in fields) npcs[index].height the height of the npc (in fields) npcs[index].timeout the timeout counter of the npc npcs[index].rupees the rupees count of the npc npcs[index].bombs the bombs count of the npc npcs[index].darts the darts count of the npc npcs[index].hearts the hearts count of the npc npcs[index].glovepower the glove power of the npc npcs[index].swordpower the sword power of the npc npcs[index].shieldpower the shield power of the npc npcs[index].dir the direction of the npc (if it’s a ‘showcharacter’) npcs[index].sprite the sprite of the npc (if it’s a ‘showcharacter’) npcs[index].anistep the anistep of the npc (if it’s a ‘showcharacter’) npcs[index].ap the alignment of the npc (if it’s a ‘showcharacter’) npcs[index].hurtdx will be set when the player hurts the npc (or npcs[index].hurtdy (hitplayer/hitpnc is called) -> push away difference npcs[index].save[0],..,save[9] built-in variables that work in online mode (integer values >=0, <=220) playerscount the player count allplayerscount the player count of the server allplayers[index] gets player from all players players[index] gets player from level players[index].x a player’s horizontal position players[index].y a player’s vertical position players[index].z a player’s z position players[index].rupees a player’s rupees count players[index].bombs a player’s bombs count players[index].darts a player’s darts count players[index].mp a player’s magic points (0..100) players[index].ap a player’s alignment points (0..100) players[index].hearts a player’s hearts count players[index].fullhearts a player’s max hearts count players[index].dir a player’s direction (0-up,1-left,2-down,3-right) players[index].glovepower a player’s glove power (2-glove1,3-glove2) players[index].swordpower a player’s sword power (1-normal sword, 2-axe, 3-lizardsword, 4-golden sword) players[index].shieldpower a player’s sield power (1-normal sword,2-mirror shield, 3-lizard shield) players[index].headset a player’s head sprites set (�?head�?+playerheadset+�?.gif�?) players[index].sprite a player’s sprites set (0..40) players[index].anistep the anistep of the player) players[index].id a player’s id (=-1 for npc characters) players[index].saysnumber the (index+1)th player says that number players[index].id a player’s id (=-1 for npc characters) players[index].attachid the player is attached to the npc with that id (<=0-> not attached) players[index].attachtype the type of object the player is attached to players[index].logintime when the player logged in (in timevar) players[index].lastdead when the player last died (in timevar) playerhurtdpower how much power the player lost when he was hurt last playerhurtdx the horizontal hurting movement of the player playerhurtdy the vertical hurting movement of the player (playerx,playery,... = players[0].x,players[0].y,... = current players properties) compuscount the baddy count compus[index].x a baddy’s horizontal position compus[index].y a baddy’s vertical position compus[index].type a baddy’s type (0..9, see the baddy names list) compus[index].dir a baddy’s body direction (0..3) compus[index].headdir a baddy’s head direction (0..3) compus[index].power a baddy’s power compus[index].mode a baddy’s mode bombscount the bombs count bombs[index].x a bomb’s horizontal position bombs[index].y a bomb’s vertical position bombs[index].power the bomb’s power (1,2,3) bombs[index].time the time left till explosion (3 .. 0) arrowscount the arrows count (arrows + balls) arrows[index].x an arrow’s horizontal position arrows[index].y an arrow’s vertical position arrows[index].dx the horizontal speed per tick (0.05secs) arrows[index].dy the vertical speed per tick (0.05secs) arrows[index].dir the flying direction (0,1,2,3) arrows[index].type the shottype (-1 -> ball, 0..3 -> arrow with power 1..4) arrows[index].from the shooter (0 -> baddy, 1 -> current player) itemscount the items count items[index].x an item’s horizontal position items[index].y an item’s vertical position items[index].type the item type (0..24) items[index].time the time left till the item disappears (8.2 .. 0) exploscount the explosions count (putexplosion produces 9 explosions of size 2x2!) explos[index].x an explosion’s horizontal position explos[index].y an explosion’s vertical position explos[index].power the power of the bomb which produced this explosion explos[index].time the time left till the explosion disappears explos[index].dir the direction from the bomb which produced the explosion horsescount the horses count horses[index].x an horses’s horizontal position horses[index].y an horses’s vertical position horses[index].dir the direction of the horse horses[index].bushes bushes eaten by the horse horses[index].bombs bombs count in the horse’s mouth horses[index].bombpower the power of the bombs on the horse’s mouth horses[index].type the horse type (0 -> riding horse, 1 - boat) signscount the signs count signs[index].x a sign’s horizontal position signs[index].y a sign’s vertical position abs( var ) the absolute value aindexof( value,array ) position of where valuefirst appears in array actionplayer gives index of player who triggered an action arctan( var ) the arcus tangens of var; (a = arctan(sin(a)/cos(a))) arraylen( var ) the size of an array ascii( char ) the ascii code of a character board[index] the level board (index = 0..64*64-1) cos( a ) the cosinus of a; a is an angle in the radiant system (0...3.14) downloadpos the download position downloadsize the download size getangle( dx,dy ) the angle of vector (dx,dy) to the x coordinate (0...2*3.14) getdir( dx,dy ) gets the direction needed to look at relative position getz( x,y ) gets the z of the tile at that position getplayer( account ) gets the allplayers index of account getnearestplayer( x,y ) gets the index of the nearest player getnearestplayers( x,y,flag ) gets the indecies of the nearest players with flag „flag“ getareanpcs( x,y,width,height ) gets the indecies of all npcs within the given parameters getnpc( name ) gets the index of the dbnpc with name name graalversion current Graal version gravity gravity variable for projectiles (default set to 2) imgwidth( imgname ) gets width of loaded image imgheight( imgname ) gets height of loaded image indexof( partstr, str ) position of where partstr appears in str (-1 -> not in str) int( var ) the integer value of a variable (truncates the floating point part) keycode( char ) gets the keycode for the character levelorgx level origin (x), can be different to 0,0 if the player is attached to an npc levelorgy level origin (y) lindexof( str, list ) position of where the string appears in the string list log( base,x ) the logarithm of x with base base max( a,b ) gets maximum of a and b min( a,b ) gets minimum of a and b mousebuttons sum of values for mouse buttons pressed (1 = left, 2 = middle, 4 = right) mousescreenx x position of mouse in the game screen mousescreeny y position of mouse in the game screen mousewheeldelta movement of mouse wheel in past .05 seconds mousex x position of mouse on the level mousey y position of mouse on the level musicpos position in current music playing (won’t work on midis) musiclen length in current music playing (won’t work on midis) playerfreezetime time for which player is frozen (in seconds; -1 when not frozen) random( a, b ) a random floating point value, a<= value < b sarraylen( list ) the size of a string list screenheight screen height screenwidth screen width (for the current player) screenx( x,y ) converts level x,y to screen x screeny( x,y ) converts level x,y to screen y selectedweapon the index of the selected weapon of the player sin( a ) the sinus of a; a is an angle in the radiant system (0...3.14) strlen( str ) the length of the string strtofloat( str ) the value of ‘str’ as number testbomb( x, y ) the index of the bomb on position (x,y) testcompu( x, y ) the index of the baddy on position (x,y) testexplo( x, y ) the index of the explosion on position (x,y) testhorse( x, y ) the index of the horse on position (x,y) testitem( x, y ) the index of the item on position (x,y) testnpc( x, y ) the index of the npc on position (x,y) testplayer( x, y ) the index of the player on position (x,y) testsign( x, y ) the index of the sign on position (x,y) tiles[ x, y ] the tile index at x,y, writable tiletype( x, y ) returns the neworder tiletype used for setshape2 on x,y timevar a server-wide time variable which is increased by 1 all 5 seconds textheight( zoom,font,style ) gets the height of the text with the specified zoom font and style textwidth( zoom,font,style,text ) gets the width of the text with the specified zoom font and style tokenscount count of tokens produced with tokenize waterheight sets waterheight of terrain levels vecx( dir ) vertical movement vector (0,-1,0,1) vecy( dir ) horizontal movement vector (-1,0,1,0) weaponscount count of weapons/items the player has worldx( x,y ) converts screen x,y to level x worldy( x,y ) converts screen x,y to level y
Key Numbers
8 back 9 tab (does not work with keypressed) 13 return 16 shift (does not work with keypressed) 17 control (does not work with keypressed) 18 alt (does not work with keypressed) 33 page up (does not work with keypressed) 34 page down (does not work with keypressed) 35 end (does not work with keypressed) 36 home (does not work with keypressed) 42 print key (does not work with keypressed) 45 insert (does not work with keypressed) 46 delete (does not work with keypressed) 91 left windows key (does not work with keypressed) 92 right windows key (does not work with keypressed) 93 mouse popup key (does not work with keypressed) 112-123 F1-F12 (does not work with keypressed) 144 numlock (does not work with keypressed) 160 left shift (does not work with keypressed) 161 right shift (does not work with keypressed) 162 left control (does not work with keypressed) 163 right control (does not work with keypressed) 164 left alt/menu (does not work with keypressed) 165 right alt/menu (does not work with keypressed)
Tiletype / tile index (use with setshape)
nonblock 0 hurt underground 2 chair 3 bed upper 4 bed lower 5 swamp 6 lava swamp 7 near water 8 water 11 lava 12 throw-through 20 jump stone 21 blocking 22
Itemname / item index
greenrupee 0 bluerupee 1 redrupee 2 bombs 3 darts 4 heart 5 glove1 6 bow 7 bomb 8 shield 9 sword 10 fullheart 11 superbomb 12 battleaxe 13 goldensword 14 mirrorshield 15 glove2 16 lizardshield 17 lizardsword 18 goldrupee 19 fireball 20 fireblast 21 nukeshot 22 joltbomb 23 spinattack 24
Carry object names
bush sign vase stone blackstone bomb hotbomb superbomb joltbomb hotjoltbomb none
Colornames
white yellow orange pink red darkred lightgreen green darkgreen lightblue blue darkblue brown cynober purple darkpurple lightgray gray black transparent
Directions
up left down right (you can also use normal variables with values between 0 and 3)
Baddy names
graysoldier bluesoldier redsoldier shootingsoldier swampsoldier frog octopus <- spider, for compatibility goldenwarrior lizardon dragon
Baddy modes
0 walking 1 looking 2 hunting 3 hurted 4 bumped 5 dying 6 shooting (swampsoldier) 7 jumping (frog) 8 shooting (spider) 9 dead
Player sprites
0 no movement, or not a default animation 1-8 walking 9-13 sword slaying 14-18 pushing 19-22 pulling 23 lifting 24 no movement, carrying something 25-32 walking, carrying something 33 shooting 34-36 riding 37 sitting 38 sleeping 39 hurted (can only be set on ‘showcharacter’-npcs) 40 dead (can only be set on ‘showcharacter’-npcs)
Message codes (for ‘message’, ‘strequals’, etc.)
#a the account name of the player #b line break (for say2) #C0, #C0(index) the skin color #C1, #C1(index) the coat color #C2, #C2(index) the sleeves color #C3, #C3(index) the shoes color #C4, #C4(index) the belt color #c, #c(index) the current chat text of the player #D(filename) the download position of the file #e(startindex,length,string) extracts a substring out of ‘string’ (length=-1 -> until the end) #f the image filename of the npc #g, #g(index) the guild name of the player #G update stats of the player (server side only) #I(list,index) gets a string of a string list #i(imgname), #i(imgname,x,y,w,h) displays an image or a part of an image when used in a sign #K(keyindex) the name of the specified key #k(keyindex) the description of the specified key (in local language/key assignments) #L the current level filename #m, #m(index) the animation of the player #n, #n(index) the nick name of the player (index=-1 -> npc character, 0 -> current player) #N, #N(index) local database npc name #P1 - 30, #P1 - 30(index) the gani attributes 1- 30 #p(index) action parameter of the specified index #Q(guildname,accountname) nickname for a player in a guild (serverside only) #R(string1,...,stringx) randomly selects a string #s(var) the value of the string variable ‘var’ #t(index) token of the specified index, produced with tokenize #T(string) trims the string (removes spaces at the beginning and end) #v(var) the value of ‘var’ as string #W, #W(index) the filename of the weapon icon #w,#w(index) the name of the current npc weapon of the player #1, #1(index) the sword image filename of the player #2, #2(index) the shield image filename of the player #3, #3(index) the head image filename of the player #5, #5(index) the image filename of the player’s horse #6, #6(index) the image filename of the npc that is carried by the player #8, #8(index) the body image filename of the player