Player attributes: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
'''Player look''': head, body, animation, skin colour, coat colour, sleeve colour, shoe colour and belt colour. ''These can usually be changed by the client using simple text commands: see [[appearance commands]].'' | '''Player look''': head, body, animation, skin colour, coat colour, sleeve colour, shoe colour and belt colour. ''These can usually be changed by the client using simple text commands: see [[appearance commands]].'' | ||
'''Player properties''': Level, x co-ordinate, y co-ordinate, [[hearts]], [[fullhearts]], [[AP]], [[MP]], [[gralats]], glove power, bomb count, arrow count, sword power, sword image, shield power, shield image, gender, weapon status, spin attack status, opened chests, weapons, and script flags. | '''Player properties''': Level, x co-ordinate, y co-ordinate, [[hearts]], [[fullhearts]], [[AP]], [[MP]], [[gralats]], glove power, bomb count, arrow count, sword power, sword image, shield power, shield image, gender, weapon status, spin attack status, opened chests, weapons, and script flags. |
Revision as of 11:57, 10 August 2004
The properties of any given player. The client is usually afforded the ability to change the visual aspects of their player, whilst more important modifications - money, health and so on - can only be set from the RC or by using scripts designed to do so.
The full list of attributes editable by the RC is listed below.
Player look: head, body, animation, skin colour, coat colour, sleeve colour, shoe colour and belt colour. These can usually be changed by the client using simple text commands: see appearance commands.
Player properties: Level, x co-ordinate, y co-ordinate, hearts, fullhearts, AP, MP, gralats, glove power, bomb count, arrow count, sword power, sword image, shield power, shield image, gender, weapon status, spin attack status, opened chests, weapons, and script flags.