Worlds/Graal Kingdoms/Gods: Difference between revisions

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Aengus

Elven god of luck

Aengus is an all arounder. An effective holy word (priest), increased spell-regen (wizards) and confuse-immu (warriors) are a powerful combo, especially for low level. The price to pay is denied detonation (no create bomb) and great troubles with acid/poison (Elves don't like "dirty" stuff). Real useful special-prayers for high levels are missing too.

Enemy of Ogma

Attacktypes

  • Confusion
  • Slow

Resistances

  • Confusion +100

Vulnerable

  • Acid -15
  • Poison -30

Attuned

  • Missiles

Denied

  • Detonation

Special

  • Luck +2
  • Spell Regen +1
  • Stealth

Granted Spells

  • Conflict (medium level)
  • Defense (medium level)

Altar Effects

  • Enchant Weapon (medium)
  • Remove Curse
  • Remove Damnation

Holy Relics

  • Aengus's Elven Bow (Medium, meaning you need 300/150 grace to get it. It is unusable as of yet though)

Avatar

  • 350 HP
  • AC -7
  • WC -1
  • Dam 40
  • Armour 50
  • Attacktypes
    • Confusion
    • Physical

Balor

Demon King, Duke of Hell, Tempter and Tormentor

Balor is the demon-god, and loves blood and pain. He is reluctant to answer prayers for healing or protection, but eagerly answers prayers to cause harm. Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels.

Enemy of DianCecht

Attack types

  • Fear

Resistances

  • Fear +100
  • Magic +30

Attuned

  • Wounding

Repelled

  • Protection
  • Restoration

Special

  • Luck -1
  • Health Regen -2
  • -5 Resist Cold (which means maximum resistance to cold is 90% instead of 95%)
  • Spell Regen -1

Granted Spells

  • Flaming Aura (medium level)
  • Rage (medium level)
  • Vitriol (medium level)

Altar Effects

  • Enchant Weapon (medium)
  • Remove Curse

Avatar

  • 350 HP
  • AC -5
  • WC -3
  • Dam 50
  • Armour 50
  • Attacktypes
    • Fear
    • Physical

Bile

Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb

Bile fire vuln/path_denied make them very unattractive at first glance. The question is: Will the combo of "black/red death" and disease-immu make up for that? Anyway, at low levels Bile will be hard to play yet.

Enemy of Brigid

Attacktypes

  • Death
  • Depletion
  • Drain
  • Life Stealing

Resistances

  • Death +100
  • Depletion +100
  • Drain +100
  • Fear +100
  • Poison +30

Vulnerable

  • Fire -30

Attuned

  • Death
  • Wounding

Repelled

  • Light
  • Protection
  • Restoration

Denied

  • Fire (As of now, fire is NOT denied)
  • Turning

Special

  • Health Regen -1
  • Immune Diseases
  • Infravision
  • Sustenance +100

Granted Spells

Nightfall, Finger of Death and Face of Death do not work although they are attainable

  • Cause Black Death (high level)
  • Cause Many Wounds (medium level)
  • Cause Red Death (medium level)
  • Face of Death (medium level)
  • Finger of Death (medium level)
  • Nightfall (medium level)

Altar Effects

  • Enchant Weapon (medium)

Avatar

  • 350 HP
  • AC -12
  • WC -1
  • Dam 50
  • Armour 0
  • Attack Types
    • Cold

Brigid

Goddess of Peace, Guardian of Life, Mother of Nature

Brigid's disadvantage is well-known: NO WEAPONS. To balance this out, Brigid grants a huge amount of special prayers, fast hp/grace-regen, valuable path-attunes and drain/deplete-immu. The "goddess of peace" is surely not designed for the newbies. But I think it is well possible to build a character from this cult.

Enemy of Bile

Resistances

  • Death +100
  • Depletion +100
  • Drain +100

Vulnerable

  • Fear -100

Attuned

  • Protection
  • Summoning

Denied

  • Death
  • Wounding

Special

  • Grace Regen +3
  • Health Regen +2
  • NO WEAPONS

Granted Spells

  • Daylight (medium level)
  • Insect Plague (low level)
  • Ironwood Skin (medium level)
  • Nightfall (medium level)
  • Peace (medium level)
  • Raise Dead/Resurrection (medium level)
  • Reincarnation (high level)
  • Remove Damnation (medium level)
  • Sanctuary (medium level)
  • Spiderweb (low level)
  • Wall of Thorns (low level)

Altar Effects

  • Remove Curse
  • Remove Damnation

Holy Relics

  • Flowers (high level, frequently)
  • Glove of the Sun (medium level, medium)
  • Brigid's Shield of Earth (high level, rare)
  • Brigid's Tears (health potion, high level, frequently)

Avatar

  • 1000 HP
  • AC -5
  • WC -1
  • Dam 50
  • Armour 50
  • Attacktypes
    • Physical

DianCecht

Lord of Angels, Duke of the Heavens, Healer and Protector

DianCecht is the god of light and "positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of DianCecht's disciples is a mixed blessing, since monsters will spot these players more easily.

Enemy of Balor

Attacktypes

  • Blinding

Resistances

  • Blinding +100
  • Confusion +20
  • Fear +100

Attuned

  • Light
  • Mind
  • Protection

Denied

  • Death
  • Wounding

Special

  • Permanent Glow

Granted Spells

  • Daylight (medium level)
  • Sunspear (medium level)
  • Wrathful Eye (medium level)

Altar Effects

  • Enchant Weapon (low)
  • Remove Curse
  • Remove Damnation

Avatar

  • 350 HP
  • AC -7
  • WC -1
  • Dam 50
  • Armour 50
  • Attacktypes
    • Blinding
    • Physical

Govannon

Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets

Good old Govannon. Having the most powerful holy word & avatar and maybe the most desirable blessing for weapons, leveling up with Govannon seems like a cakewalk. Even more: fire +30! Govannon is probably the best choice for newbies. But reaching higher levels, Govannon has some drawbacks too: Confusion -10 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels.

Enemy of Ogma

Attacktypes

  • Weaponmagic

Resistances

  • Fire +20

Vulnerable

  • Confusion -10
  • Slow -50

Attuned

  • Creation
  • Transmutation

Repelled

  • Summoning

Granted Spells

  • Wall of Thorns (medium level)

Altar Effects

  • Enchant Weapon (high)
  • Remove Curse
  • Remove Damnation

Holy Relics

  • Govannon's Plate Mail (low level, rare)

Avatar

Avatar now has Fire Reistance of 60% (used to be 30%)

  • 350 HP
  • AC -10
  • WC -6
  • Dam 50
  • Armour 75

Leucetious

Lord of Storms, King of Thunder and Lightning, Sky Lord

Leucetious is one mighty god when it comes to attack-spells, very suitable for the "true" priests. Cause many wounds and divine shock can kill almost anything in short time. The high elec-resist is very helpful as well. To prevent everybody playing Leucetious again, I left him "deny protection". Lack of protection spells hurt, especially at low levels.

Attacktypes

  • Electricity

Resistances

  • Electricity +30 (Holy Possession: Electricity +95)

Attuned

  • Electricity
  • Missiles
  • Wounding

Repelled

  • Restoration

Denied

  • Protection
  • Turning

Granted Spells

  • Cause Critical Wounds (medium level)
  • Cause Many Wounds (medium level)
  • Divine Shock (low level)
  • Windstorm (medium level)

Altar Effects

  • Enchant Weapon (medium)
  • Remove Curse

Holy Relics

  • Mithril Chainmail of Electricity (high level, rare)

Avatar

  • 300 HP
  • AC -5
  • WC -1
  • Dam 40
  • Armour 40

Ogma

Master of Poisons, Patron of Assassins, The Unclean One

Ogma is definitely a god for warrior-priests, suiting low-levels for granting smallpox and poison resist. At higher levels, the magic -20 might hurt, but due to poison fog and the disease Ogma remains a good choice for a whole player's life.

Enemy of Govannon

Attacktypes

  • Poison

Resistances

  • Poison +30 (Holy Possession: Poison +95)

Vulnerable

  • Magic -20

Attuned

  • Missiles
  • Wounding

Repelled

  • Protection
  • Turning

Granted Spells

  • Cause Smallpox (medium level)
  • Poison Fog (low level)

Altar Effects

  • Enchant Weapon (high)
  • Remove Curse
  • Remove Damnation

Holy Relics

  • Bracers of Ogma (medium, rare)
    • Damage +15
    • Health Regen +1
    • Resist Cold 20
    • Resist Physical 30
    • Strength +2
  • Ogma's Orc Helmet (low level, rare)

Avatar

  • 1000 HP
  • AC -5
  • WC -3
  • Dam 50
  • Armour 40
  • Attacktypes
    • Poison