Creation/Dev/Old GScript

From Graal Bible

Commands

for program execution:

set flagname;                              sets a flag to true
unset flagname;                            sets a flag to false
if (flag) operation;                       the operation will only be executed when 
                                               flag is true
else operation;                            executes an operation wenn flag was false
for (init-op; flag; incr-op) operation;    executes <init-op>, then while flag is true 
                                               <operation;incr-op>
while (flag) operation;                    repeats the operation while flag is true
with (player/npc) operation;               executes an operation using player/npc as the 
                                               current subject (server-side)
break;                                     ends a loop and continues with the script that
                                               follows to the loop
continue;                                  jumps to the beginning of the loop 
                                               (next loop round)
function funcname() { operations; }        defines a function, can be called with funcname()
return;                                    ends the function immediatelly and returns to the 
                                               function caller
sleep seconds;                             pauses the script execution for the specified time
setarray var,size;                         initializes var as an array of  the specified size
setstring varname,value;                   creates a string variable ‘varname’ with the given 
                                               value
timereverywhere;                           allows timeouts on this machine even if the player 
                                               didn’t entered the level first
addstring list,text;                       adds a string to a string list (saved as flag)
insertstring list,index,text;              inserts a string into a string list at the specified
                                               index
replacestring list,index,text;             replaces the string at position 'index' with 'text'
removestring list,text;                    removes all occurences of a string
deletestring list,index;                   deletes string list entry at position 'index'

simple npc manipulation:

setimg filename;                       changes the npc’s image
setimgpart filename,x,y,width,height;  changes the npc’s image and only displays the 
                                           rectangle (x,y,width,height) of it
hide;                                  hides the npc
show;                                  shows an hidden npc
dontblock;                             lets the npc don’t block the player anymore
drawoverplayer;                        draws the npc over the player
drawunderplayer;                       draws the npc under the player
drawaslight;                           draws the npc above day/night
blockagain;                            turns off the four previous flags
canbecarried;                          the npc can now be lifted and carried by the player
cannotbecarried;                       turns off the previous flag
canbepushed;                           the npc can now be pushed by the player
cannotbepushed;                        turns off the previous flag
canbepulled;                           the npc can now be pulled by the player
cannotbepulled;                        turns off the previous flag
cannotwarp;                            disables link warping (dnpc) (server-side)
canwarp;                               enables link warping (dnpc) (server-side)
canwarp2;  	                       enables link warping for overworld links (dnpc) 
                                          (server-side)
noplayeronwall;  	               players aren’t counted as a wall in onwall() or onwall2()
timershow;	                       lets the npc’s timeout be shown
showcharacter;		               displays a player character instead of the npc image
throwcarry;		               throws the carried object
followplayer;		               lets the npc follow the player; the action script keeps 
                                           running set x/y to leave the player
hidelocal;		               hides the npc (only for the current player)
showlocal;		               shows an hidden npc (only for the current player)
dontblocklocal;		               lets the npc don’t block the player anymore (only for 
                                           the current player)
blockagainlocal;		       turns off the three block flags (only for the current 
                                           player)
destroy;			       deletes the npc
shootball;		               shoots a ball directly to the player

complex npc operations:

addguildmember guild,account,nick;  	          adds player to a guild (server-side)
removeguildmember guild,account,nick;	          removes a player from a guild (server-side)
removeguild guild;  	                          deletes a guild (server-side)
move dx,dy,time,options;	                  moves the npc, options: cachtype(0,1,2) + 
                                                      blockcheck(4) + eventwhendone(8) + 
                                                      applydir(16)
say signindex;	                                  displays signs
say2 text;	      	                          displays text as sign
lay itemname;	                                  lays an item
lay2 itemname,x,y;	                          lays an item to the specified position
take itemname;	                                  takes an item if available
take2 index;	                                  takes the item with the specified index
message text;	                                  displays a text message over the npc
setcharprop messagecode,string;	                  sets string properties of the character
setcharani ganifile;		                  sets the animation for the npc
setchargender gender;		                  sets the gender of the npc (male/female) 
putnpc imgname,scriptname,x,y;	                  creates a npc, scriptname is the name of a 
                                                      textfile containing the npc script 
                                                      (deprecated)
putnpc2 x,y,{ script };	                          creates a npc, script is specified within 
                                                      the brackets
callnpc index,eventflag,params;	                  calls the script of another npc (not 
                                                      immediatelly)
callweapon index,eventflag,params;	          calls the script of a weapon (used together 
                                                      with the variable selectedweapon)
carryobject carryobjectname;	                  the character carries an object 
copystrings fromprefix,toprefix;	          copys all strings of type fromprefix to the 
                                                      type toprefix
copyflagss fromprefix,toprefix;	                  copys all flags of type fromprefix to the 
                                                      type toprefix
toinventory flag;			          puts the npc into the player’s inventory 
                                                      until the flag is unset
toweapons weaponname;	   	                  adds this npc to the players weapon list 
                                                      (deprecated, DO NOT USE WITH AN NPC 
                                                      SERVER!)
addweapon weaponname;		                  adds a weapon from a database to your 
                                                      inventory (server-side)
removeweapon weaponname;	                  deletes „weaponname“ from your inventory 
                                                      (server-side)
seteffect red,green,blue,alpha;	                  sets the day/night effect (default 0,0,0,0)
seteffectmode mode;	                          changes mode of setcoloreffect of npc 
                                                      (0 - lights color +, 1 - transparency 
                                                      alpha blending, 2 - holes color -)
setcoloreffect red,green,blue,alpha;	          sets the color / alpha blending effect 
                                                      of the npc (default 1,1,1,1)
setzoomeffect zoomfactor;		          sets the zoom factor (default 1)
showani index,x,y,direction,animation,params;	  shows the animation at the given position
showani2 index,x,y,z,direction,animation,params;  shows the animation at the given position
showimg index,filename,x,y;	                  shows an image at the given position
showimg2 index,image,x,y,z;                       shows an image at the given position
showpoly index,{x1,y1,x2,y2,...};	          draws a polygon with given verticies, 
                                                      4 params will draw a line
showpoly2 index,{x1,y1,z1,x2,y2,z2,...};          draws a polygon with given verticies, 
                                                      6 params will draw a line
showtext index,x,y,font,style,text;	          shows text at the given position with 
                                                      font and style
showtext2 index,x,y,z,font,style,text;	          shows text at the given position with 
                                                      font and style
hideimg index;		                          removes the image with the specified index
hideimgs indexstart,indexend;	                  removes the images with the specified 
                                                      indecies
changeimg part index,x,y,width,height;	          changes the visible part of the showimg
changeimgvis index,drawingheight;	          changes the drawing height of the showimg 
                                                      (0-3 playing board,4+ screen)
changeimgcolors index,red,green,blue,alpha;       sets color / alpha blending for the showimg 
                                                      (default 1,1,1,1)
changeimgzoom index,zoomfactor;	                  sets zoom factor for the the showimg 
                                                      (default 1)
changeimgmode index,mode;	                  changes color mode for showimg (see 
                                                      modes in seteffectmode)
sendtorc message;  	                          sends a message to rc (server-side)
sendtonc message;  	                          sends a message to nc (server-side)
sendpm message;   	                          sends a pm to the current player (server-side)
setpm message;   		                  sets the default message for the npcserver 
                                                      (only for npcserver)
sendrpgmessage message;   	                  sends a rpg message to the current player 
                                                      (server-side)
setshape type,width,height;	                  sets the shape of the npc: type=1 means 
                                                      rectangle (width,height in pixels)
setshape2 width,height,{tiletypes..};	          sets the shape of the npc to a rectangle 
                                                      of tiles
setshootparams params;	                          sets params sent to called scripts with shoot
shoot x,y,z,angle,zangle,power,gani,ganiparams;   shoots a projectile
shootarrow direction;	                          shoots an arrow
shootfireball direction;	                  shoots a firewall
shootfireblast direction;	                  shoots a fireblast
shootnuke direction;	                          shoots an nukeshot
spyfire length,power;		                  shoots a horse fire with length and power
join classname; 		                  adds script from classfile classname
hitnpc index,halfhearts,fromx,fromy;	          hurts an npc (changes hearts, hurtdx, hurtdy)
takehorse index;		                  takes the horse with the specified index 
                                                      (only works in combination with 
                                                      ‘showcharacter’ )
tokenize str;		                          divides str into words (tokens) which can 
                                                      be read with #t(index)
tokenize2 delims,str;	                          divides str into tokens, using ‘delims’ as 
                                                      additional delimiters
warpto level,x,y;     	                          warps database npc to level at x,y
wraptext  length,delims,text;                     divides test into pieces of length ‘length’ 
                                                      with additional delimeters 
                                                      (accessed through tokens)
wraptext2 width,zoom,delims,text;                 divides test into pieces of length in pixels

player manipulation:

attachplayertoobj objecttype,id;          attaches player to object (0=npcs)
detachplayer;		                  detaches the player from an npc
serverwarp server;	   	          warps the player to another server
setlevel filename;		          warps the player (URLs not supported)
setlevel2 filename,x,y;	                  warps the player to the specified level and position
seturllevel URL;		          warps the player to an URL (without the leading http://!)
setbody filename;		          sets the body image for the player
sethead filename;		          sets the head image for the player
setsword imgname,power;	                  changes the players sword (-20<=power<=20)
setshield imgname,power;	          changes the players shield (0<=power<=10)
setani ganifile;		          sets the animation for the player
setplayerdir direction;	                  sets the player looking direction 
setgender gender;		          sets the gender of the player (male/female) 
setskincolor colorname;	                  changes the player skin
setcoatcolor colorname;	                  changes the player coat
setsleevecolor colorname;	          changes the player sleeves
setshoecolor colorname;	                  changes the player shoes
setbeltcolor colorname;   	          changes the player belt
setplayerprop messagecode,string;	  sets string properties of the player (except 
                                              the nickname&guildcode)
takeplayercarry;		          removes the object carried by the player
takeplayerhorse;		          removes the player’s horse
disableweapons;		                  disables the player’s sword+bombs+darts
enableweapons;		                  enables the player weapons
freezeplayer seconds;	                  the player can’t move for the given time
freezeplayer2;	                          freezes player indefinitely
hideplayer seconds;	                  hides the player for the specified time
hidesword seconds;	                  hides the player’s sword for the specified time
hurt halfhearts;		          hurts the player
hitplayer index,halfhearts,fromx,fromy;	  hurts the player with index
disabledefmovement;	                  disables the normal player movement
enabledefmovement;	                  enables it again
disablepause;	                          disables the normal player pause
enablepause;	                          enables it again
disablemap; 		                  disables the normal player map
enablemap;		                  enables it again
replaceani ani,newani;	                  replaces a default animation

level/game manipulation:

hitobjects power,x,y;	                hurts all players/npcs/baddies on that position
triggeraction x,y,action,params;	triggers a ‘if (action<action>)...’ on the 
                                            objects on (x,y)
updateboard x,y,width,height;	        makes level board modifies visible
updateboard2 x,y,width,height;	        saves level board modifications if serveroption 
                                            savelevels=true (serverside)
updateterrain;		                makes level terrain modifications visible
setz x,y,width,height,a,b,c,d;	        sets z of x,y with a,b,c,d as corner heights 
                                           (use updateterrain to save)
putobject objectname,x,y;	        puts an object onto the board
putbomb power,x,y;	                puts a bomb on the board
putexplosion radius,x,y;	        puts an explosion on the board
putexplosion2 power,radius,x,y;	        puts an explosion on the board (power=1 -> normal, 
                                            3 -> jolt bomb)
putleaps leaptype,x,y;	                procduces an object ‘explosion’ (0-bush, 1-swamp, 
                                            2-stone, 3-sign, 4-ball, 5-water)
puthorse imgname,x,y;	                puts a horse (or boat) on the board
setbackpal filename;	                the background gets the color palette of the 
                                            specified image
setletters filename;		        signs will be displayed using the specified image 
                                            instead of letters.png
setmap imgname,levelnamesfile,x,y;	changes the map, the player will be placed on (x,y)
setminimap imgname,levelnamesfile,x,y;	changes the minimap, the player will be placed on (x,y)
loadmap gmapfilename;	                loads the gmap file, the .gmap extension is not 
                                            necessary
showstats bitflag;		        shows/hides parts of the stats bar 
noplayerkilling;		        disables hurting with sword/npc weapons
removebomb index;	                removes the bomb with the specified index
removearrow index;	                removes the arrow with the specified index
removeitem index;	        	removes the item with the specified index
removeexplo index;	                removes the explosion with the specified index
removehorse index;	                removes the horse with the specified index
explodebomb index;	                explodes the bomb with the specified index
reflectarrow index;	                reflects the arrow with the specified index (like 
                                            a mirror shield)
addtiledef image,levelstart,type;	specifys the tiles images for all levels that start 
                                            with 'levelstart' (0-standard type,1-new order)
addtiledef2 image,levelstart,x,y;	replaces parts of the tiles image
removetiledefs levelstart;	        removes all tile definitions for levels with name 
                                            begining with levelstart
disableselectweapons;	                disables the weapon select screen
enableselectweapons;	                enables it again
enablefeatures bitflag;         	enables/disables game features 
setcursor cursornumber;	                changes the mouse icon to the corresponding windows 
                                            set (list below)
setcursor2 filename;	                changes the map scrolling icon in the offline level editor

baddy manipulation:

putcomp baddyname,x,y;	                puts a new baddy on the board
putnewcomp baddyname,x,y,imgname,power;	puts a baddy on the board (with the specified image 
                                            and power)
hitcompu index,decrpower,fromx,fromy;	hurts a baddy
removecompus;		                removes all baddies

file operations:

copylevel oldlevelname,newlevelname;	copies the level oldlevelname to the level newlevelname 
                                            (you can specify a new folder by putting folder/ 
                                            infront of the newlevelname)
deletelevel levelname;	                deletes the level (do not include path, Server-side)
play filename;		                plays a sound/music file or whatever can be played 
                                            with ‘Windows Media Player’
play2 filename,x,y,volume;	        plays a sound/music at x,y with the specified volume 
                                            (1=default volume)
playlooped filename;	                plays a sound file looped
stopsound filename;	                stops playing a sound file 
stopmidi;		                stops playing the currently running midi file
setmusicvolume left,right;	        changes the volume for music (0..1)
openurl URL;		                opens the given URL in the default web browser 
                                            (without the leading http://)
openurl2 URL,width,height;	        opens the given URL in a webbrower window of the 
                                            specified size (url without http://)
showfile filename;		        opens the file with the program associated with the 
                                            file extension
saveinfo string,string;	                saves info as info (server-side)
savelog string;		                saves string to log (server-side)
savelog2 filename,string;	        saves string to logfile (server-side)

Stats values (for showstats)

1 	     ASD
2 	     icons
4 	     rupees
8 	     bombs
16 	     arrows
32 	     hearts
64 	     ap
128 	     mp
256 	     minimap
512 	     inv
1024 	     player
allstats     all stats

Cursor Numbers (for setcursor)

Note: These no longer work

1	Hidden
2	Normal
3	Cross
4	Text
5	Hidden?
6	Resize Lower Left to Upper Right
7	Resize Up Down
8	Resize Upper Left to Lower Right
9	Resize Left Right
10	Up arrow
11	Hourglass
12	File
13	Not allowed
14	Break adjust Left Right
15	Break adjust Up Down
16	Multiple files
17	SQL Hourglass
18	Not allowed
19	Mouse + Hourglass
20	Mouse + ?
21	Pointing Hand
22	Four directional arrow

Game features (for enablefeatures)

2 	         P key
4 	         Q key
8 	         R key
0x10 	         S+A combo
0x20 	         S+D combo
0x40 	         TAB key
0x80 	         chat text
0x100 	         hearts overhead
0x200 	         display of nicknames
0x400 	         toall/PM bubbles
0x800 	         right-click profiles
0x1000 	         emoticons
0x2000 	         Alt+5 snapshots
0x4000 	         Alt+8/9 zooming
0x8000 	         logframe
allfeatures	 all features

Special Symbols

!	not
?	myvar = (flag? iftrue : iffalse)
&&	and
||	or
==	equals
+	addition
-	substraction
*	multiplication
/	division
%	mod; a%b = a - int(a/b)*b;
^	power; a^0.5 = squareroot(a)
in	tests if an array/range contains a variable (e.g. 2 in {1,2,3}; x,y in |0,64|)
=	assigment
a += b	a = a+b
a -= b	a = a-b
a *= b	a = a*b
a /= b 	a = a/b
a ++	a = a+1
a --	a = a-1
this.	variables that start with ‘this.’ are only accessible for the npc itself

Built-in Flags true when:

actiondoublemouse               the player double clicks the npc
actionleftmouse	                the player left clicks the npc
actionmiddlemouse               the player middle clicks the npc
actionrightmouse                the player right clicks the npc
actionprojectile                the player has been hit with a projectile (client-side) 
                                    or a projectile has landed (server-side)
actionsprojectile	        a serverside projectile has landed  (server-side)
actionprojectile2	        a projectile has landed (client-side)  (#p(0),#p(1) are 
                                    x,y; #p(2),#p(3) are params)
actionpushed                    the player pushes the npc
actionpulled                    the player pulls the npc
canspin	                        the player has spin power (for sword)
carrying	      	        the player carries something
carriesblackstone               the player carries a blackstone
carriesbush	                the player carries a bush
carriessign	                the player carries a sign
carriesstone	                the player carries a stone
carriesvase	                the player carries a vase
compsdead	                there is no living baddy
compusdied	                all baddies died
exploded		        the npc was exploded by a bomb
firedonhorse	                this npc weapon is fired while riding on horse
followsplayer	                the npc currently follows the player
hasweapon( name )	        the player has the weapon specified with ‘name’
isfocused		        setfocus has been used (not focused on player)
isleader		        the player entered the level first (of all players 
                                    in the same room)
isonmap		                the player is on an outside level
issparringzone	                the player is in a sparring level
isweapon		        this npc is a weapon
keydown( key )	                the specified key is pressed (0..10: up, left, down, 
                                    right, S, A, D, M, tab, Q, P)
keydown2( keycode,ignorecase )   checks if a key has been pressed (ignorecase must be 
                                    false to check for shift,ctrl,alt)
keypressed 	                a key has been pressed (#p(0) is keycode,#p(1) is character) 
                                    (event)
leftmousebutton	                the left mouse button is pressed (flag)
lighteffectsenabled	        the player can see light effects
middlemousebutton               the middle mouse button is pressed (flag)
mousedown 	                a mouse button has been pressed (event) (#p(0) also 
                                    carries the the strings left,right,double for 
                                    those corresponding events)
mouseup		                a mouse button has been released (event)
mousewheel	                the mousewheel has been used (event)
nopkzone	                the player is in a level where you can’t hurt other players
onmapx( level )	                x-position of the level on the current map
onmapy( level )	                y-position of the level on the current map
onwall( x, y )	                the specified field is blocked
onwall2( x, y,width,height )    the specified field is blocked (server-side)
onwater( x, y )	                the specified field is water
pm	   	                a pm has been sent to the npcserver (npcserver only, 
                                #p(0) is account #p(1) is message))
playeronline	                the game is in online mode
peltwithblackstone              the npc was pelt with a blackstone
peltwithbush	                the npc was pelt with a bush
peltwithnpc	                the npc was pelt with another npc
peltwithsign	                the npc was pelt with a sign
peltwithstone	                the npc was pelt with a stone
peltwithvase	                the npc was pelt with a vase
playerchats	                the player says something
playerdies	                the player died
playerendsreading	        the player finished reading
playerenters	                the player enters the level
playerleaves	                the player leaves the level
playerhurt	                the player has been hurt 
playerisfemale	                the player is female
playerismale	                the player is male (specified in headsconfig.txt)
playerlaysitem	                somebody layed an item
playermap	                the player is reading the map
playeronhorse	                the player rides on a horse (or boat)
playerpause	                the player is paused
playerreading	                the player is reading a sign
playerswimming	                the player is swimming
playertouchsme	                the layer touchs the npc
playertouchsother	        the player touchs another npc
playerattached	                the player is attached to this npc
playertrial	                true when the player has a trial account
rightmousebutton	        the right mouse button is down (flag)
shotbybaddy	                the npc was shot by a computer opponent
shotbyplayer	                the npc was shot by the player
startswith( partstr, str )	str starts with partstr
strcontains( str, partstr )	str contains partstr
strequals( str1, str2 )	        str1 is equivalent to str2 (both strings can 
                                    contain message codes)
timeout		                the npc’s timeout counter runs to 0
visible		                the npc is visible
washit		                the npc was slayed with a sword or axe
waspelt		                the npc was pelt
wasshot		                the npc was shot with arrows
wasthrown	                the npc was carried and then thrown
weaponfired	                this npc is used as weapon, ‘D’ (or joybutton1) is pressed
weaponsenabled	                the player weapons are enabled

Variable Prefixes

client.flag	       flags that can be changed on server-side and client-side 
                           (like a normal flag in the classic engine)
clientr.flag	       flags that can only be changed on server-side but can be read on 
                            client-side
server.flag	       flags that only exists on server-side and can be accessed by all npcs
serverr.flag	       flags that can only be changed on server-side and is server wide, 
                            but can also be read by all clients, so it can be used to storing 
                            the state of global activities that need client-side actions  
                            like displaying weather; like server. flags they can also be  
                            changed with remotecontrol.exe by administrators that have the 
                            right to change server. flags
this.flag	        flags that only exist on server-side and belong to the npc, and are 
                            stored when the npc is a database npc
thiso.flag	        refer to the this. flags of the executing npc when you use the 
                            with () command: with (getnpc(npc2)) setstring thiso.temp,this.temp; 
                            will copy 'this.temp' from npc2 to the current npc  
local.flag              flags that are kept on the current client and not sent to the server, so reducing lag
flagwithoutleading	flag that is saved in the players account; these flags can only be 
                            accessed on server-side; on client-side you can also use flags 
                            without a leading but they are not saved and not sent to the 
                            npcserver

Built-in Variables / Functions

x		      the npc’s horizontal position
y		      the npc’s vertical position (top=0)
timeout		      the npc’s timeout counter (seconds)
rupees		      the npc’s rupees count
bombs		      the npc’s bombs count
darts		      the npc’s darts count
hearts		      the npc’s hearts count
glovepower	      the npc’s glove power (1-glove1,2-glove2)
swordpower	      the npc’s sword power (1-normal sword,2-axe,3-lizardsword,4-golden sword)
shieldpower           the npc’s shield power (1-normal sword,2-mirror shield,3-lizard shield)
dir		      the direction of the character
sprite		      the sprite of the character
anistep		      the anistep of the character
ap		      the alignment points of the character
hurtdx		      will be set when the player uses the sword/npc weapon on the npc
hurtdy		        (x/y difference, >=-1, <=1)
save[0],..,save[9]    built-in variables that work in online mode (integer values >=0, <=220)

npcscount		      the npcs count
npcs[index].id		      the server id of the npc
npcs[index].x		      an npc’s horizontal position
npcs[index].y		      an npc’s vertical position
npcs[index].z		      an npc’s z  position
npcs[index].width	      the width of the npc (in fields)
npcs[index].height	      the height of the npc (in fields)
npcs[index].timeout	      the timeout counter of the npc
npcs[index].rupees	      the rupees count of the npc
npcs[index].bombs	      the bombs count of the npc
npcs[index].darts	      the darts count of the npc
npcs[index].hearts	      the hearts count of the npc
npcs[index].glovepower	      the glove power of the npc
npcs[index].swordpower	      the sword power of the npc
npcs[index].shieldpower	      the shield power of the npc
npcs[index].dir		      the direction of the npc (if it’s a ‘showcharacter’)
npcs[index].sprite	      the sprite of the npc (if it’s a ‘showcharacter’)
npcs[index].anistep	      the anistep of the npc (if it’s a ‘showcharacter’)
npcs[index].ap		      the alignment of the npc (if it’s a ‘showcharacter’)
npcs[index].hurtdx	      will be set when the player hurts the npc (or
npcs[index].hurtdy	        (hitplayer/hitpnc is called) -> push away difference
npcs[index].save[0],..,save[9]	built-in variables that work in online mode (integer values 
                                    >=0, <=220)

playerscount		      the player count
allplayerscount		      the player count of the server
allplayers[index]	      gets player from all players
players[index]		      gets player from level
players[index].x	      a player’s horizontal position
players[index].y	      a player’s vertical position
players[index].z	      a player’s z  position
players[index].rupees	      a player’s rupees count
players[index].bombs	      a player’s bombs count
players[index].darts	      a player’s darts count
players[index].mp	      a player’s magic points (0..100)
players[index].ap	      a player’s alignment points (0..100)
players[index].hearts	      a player’s hearts count
players[index].fullhearts     a player’s max hearts count
players[index].dir	      a player’s direction (0-up,1-left,2-down,3-right)
players[index].glovepower     a player’s glove power (2-glove1,3-glove2)
players[index].swordpower     a player’s sword power (1-normal sword, 2-axe, 3-lizardsword, 
                                  4-golden sword)
players[index].shieldpower    a player’s sield power (1-normal sword,2-mirror shield,
                                  3-lizard shield)
players[index].headset	      a player’s head sprites set (�?head�?+playerheadset+�?.gif�?)
players[index].sprite	      a player’s sprites set (0..40)
players[index].anistep	      the anistep of the player)
players[index].id	      a player’s id (=-1 for npc characters)
players[index].saysnumber     the (index+1)th  player says that number 
players[index].id	      a player’s id (=-1 for npc characters)
players[index].attachid	      the player is attached to the npc with that id (<=0-> not 
                                  attached)
players[index].attachtype     the type of object the player is attached to
players[index].logintime      when the player logged in (in timevar)
players[index].lastdead	      when the player last died (in timevar)
playerhurtdpower	      how much power the player lost when he was hurt last
playerhurtdx	              the horizontal hurting movement of the player
playerhurtdy	              the vertical hurting movement of the player
 (playerx,playery,... = players[0].x,players[0].y,... = current players properties)

compuscount		      the baddy count
compus[index].x		      a baddy’s horizontal position
compus[index].y		      a baddy’s vertical position
compus[index].type	      a baddy’s type (0..9, see the baddy names list)
compus[index].dir	      a baddy’s body direction (0..3)
compus[index].headdir	      a baddy’s head direction (0..3)
compus[index].power	      a baddy’s power
compus[index].mode	      a baddy’s mode

bombscount		      the bombs count
bombs[index].x		      a bomb’s horizontal position
bombs[index].y		      a bomb’s vertical position
bombs[index].power	      the bomb’s power (1,2,3)
bombs[index].time	      the time left till explosion (3 .. 0)

arrowscount	              the arrows count (arrows + balls)
arrows[index].x	              an arrow’s horizontal position
arrows[index].y	              an arrow’s vertical position
arrows[index].dx	      the horizontal speed per tick (0.05secs)
arrows[index].dy	      the vertical speed per tick (0.05secs)
arrows[index].dir	      the flying direction (0,1,2,3)
arrows[index].type            the shottype (-1 -> ball, 0..3 -> arrow with power 1..4)
arrows[index].from            the shooter (0 -> baddy, 1 -> current player)

itemscount	              the items count
items[index].x	              an item’s horizontal position
items[index].y	              an item’s vertical position
items[index].type	      the item type (0..24)
items[index].time	      the time left till the item disappears (8.2 .. 0)


exploscount		      the explosions count (putexplosion produces 9 explosions of 
                                  size 2x2!)
explos[index].x		      an explosion’s horizontal position
explos[index].y		      an explosion’s vertical position
explos[index].power	      the power of the bomb which produced this explosion
explos[index].time	      the time left till the explosion disappears
explos[index].dir	      the direction from the bomb which produced the explosion

horsescount		      the horses count
horses[index].x		      an horses’s horizontal position
horses[index].y		      an horses’s vertical position
horses[index].dir	      the direction of the horse
horses[index].bushes	      bushes eaten by the horse
horses[index].bombs	      bombs count in the horse’s mouth
horses[index].bombpower	      the power of the bombs on the horse’s mouth
horses[index].type	      the horse type (0 -> riding horse, 1 - boat)

signscount	              the signs count
signs[index].x	              a sign’s horizontal position
signs[index].y	              a sign’s vertical position

abs( var )                    the absolute value
aindexof( value,array )       position of where valuefirst  appears in array
actionplayer 	              gives index of player who triggered  an action
arctan( var )	              the arcus tangens of var; (a = arctan(sin(a)/cos(a)))
arraylen( var )	              the size of an array
ascii( char )	              the ascii code of a character
board[index]	              the level board (index = 0..64*64-1)
cos( a )		      the cosinus of a; a is an angle in the radiant system (0...3.14)
downloadpos                   the download position
downloadsize                  the download size
getangle( dx,dy )	      the angle of vector (dx,dy) to the x coordinate (0...2*3.14)
getdir( dx,dy )	              gets the direction needed to look at relative position
getz( x,y )	              gets the z of the tile at that position
getplayer( account )	      gets the allplayers index of account
getnearestplayer( x,y )	      gets the index of the nearest player
getnearestplayers( x,y,flag )    gets the indecies of the nearest players with flag „flag“
getareanpcs( x,y,width,height )	 gets the indecies of all npcs within the given parameters
getnpc( name )	              gets the index of the dbnpc with name name
graalversion	              current Graal version
gravity		              gravity variable for projectiles (default set to 2)
imgwidth( imgname )           gets width of loaded image
imgheight( imgname )          gets height of loaded image
indexof( partstr, str )	      position of where partstr appears in str (-1 -> not in str)
int( var )		      the integer value of a variable (truncates the floating 
                                  point part)
keycode( char ) 	      gets the keycode for the character
levelorgx	     	      level origin (x), can be different to 0,0 if the player is 
                                  attached to an npc
levelorgy	     	      level origin (y)
lindexof( str, list )	      position of where the string appears in the string list
log( base,x )	              the logarithm of x with base base
max( a,b )	              gets maximum of a and b
min( a,b )	              gets minimum of a and b
mousebuttons	              sum of values for mouse buttons pressed (1 = left, 2 = middle, 
                                  4 = right)
mousescreenx 	              x position of mouse in the game screen
mousescreeny 	              y position of mouse in the game screen
mousewheeldelta	              movement of mouse wheel in past .05 seconds
mousex 		              x position of mouse on the level
mousey 		              y position of mouse on the level
musicpos		      position in current music playing (won’t work on midis)
musiclen	       	      length in current music playing (won’t work on midis)
playerfreezetime 	      time for which player is frozen (in seconds; -1 when not frozen)
random( a, b )	              a random floating point value, a<= value < b
sarraylen( list )	      the size of a string list
screenheight	              screen height
screenwidth	              screen width (for the current player)
screenx( x,y )	              converts level x,y to screen x
screeny( x,y )	              converts level x,y to screen y
selectedweapon	              the index of the selected weapon of the player
sin( a )		      the sinus of a; a is an angle in the radiant system (0...3.14)
strlen( str )	              the length of the string
strtofloat( str )	      the value of ‘str’ as number
testbomb( x, y )	      the index of the bomb on position (x,y)
testcompu( x, y )	      the index of the baddy on position (x,y)
testexplo( x, y )	      the index of the explosion on position (x,y)
testhorse( x, y )	      the index of the horse on position (x,y)
testitem( x, y )	      the index of the item on position (x,y)
testnpc( x, y )	              the index of the npc on position (x,y)
testplayer( x, y )	      the index of the player on position (x,y)
testsign( x, y )	      the index of the sign on position (x,y)
tiles[ x, y ]	              the tile index at x,y, writable
tiletype( x, y )	      returns the neworder tiletype used for setshape2 on x,y
timevar		              a server-wide time variable which is increased by 1 all 5 seconds
textheight( zoom,font,style )  gets the height of the text with the specified zoom font 
                                   and style 
textwidth( zoom,font,style,text )  gets the width of the text with the specified zoom font 
                                       and style
tokenscount	              count of tokens produced with tokenize
waterheight	              sets waterheight of terrain levels
vecx( dir )	              vertical movement vector (0,-1,0,1)
vecy( dir )	              horizontal movement vector (-1,0,1,0)
weaponscount	              count of weapons/items the player has
worldx( x,y )	              converts screen x,y to level x
worldy( x,y )	              converts screen x,y to level y

Key Numbers

8	back
9	tab  (does not work with keypressed)
13	return
16	shift (does not work with keypressed)
17	control (does not work with keypressed)
18	alt (does not work with keypressed)
33	page up (does not work with keypressed)
34	page down (does not work with keypressed)
35	end (does not work with keypressed)
36	home (does not work with keypressed)
42	print key (does not work with keypressed)
45	insert (does not work with keypressed)
46	delete (does not work with keypressed)
91	left windows key (does not work with keypressed)
92	right windows key (does not work with keypressed)
93	mouse popup key (does not work with keypressed)
112-123	F1-F12 (does not work with keypressed)
144	numlock (does not work with keypressed)
160	left shift (does not work with keypressed)
161	right shift (does not work with keypressed)
162	left control (does not work with keypressed)
163	right control (does not work with keypressed)
164	left alt/menu (does not work with keypressed)
165	right alt/menu (does not work with keypressed)

Tiletype / tile index (use with setshape)

nonblock		0
hurt underground	2
chair			3
bed upper		4
bed lower		5
swamp			6
lava swamp		7
near water		8
water			11
lava			12
throw-through		20
jump stone		21
blocking		22

Itemname / item index

greenrupee	 0
bluerupee	 1
redrupee 	 2
bombs	         3
darts	         4
heart	         5
glove1	         6
bow	         7
bomb	         8
shield	         9
sword	        10
fullheart	11
superbomb	12
battleaxe	13
goldensword	14
mirrorshield	15
glove2	        16
lizardshield	17
lizardsword	18
goldrupee	19
fireball	20
fireblast	21
nukeshot	22
joltbomb	23
spinattack	24

Carry object names

bush
sign
vase
stone
blackstone
bomb
hotbomb
superbomb
joltbomb
hotjoltbomb
none

Colornames

white
yellow
orange
pink
red
darkred
lightgreen
green
darkgreen
lightblue
blue
darkblue
brown
cynober
purple
darkpurple
lightgray
gray
black
transparent

Directions

up
left
down
right
(you can also use normal variables with values between 0 and 3)

Baddy names

graysoldier
bluesoldier
redsoldier
shootingsoldier
swampsoldier
frog
octopus		<- spider, for compatibility
goldenwarrior
lizardon
dragon

Baddy modes

0	walking
1	looking
2	hunting
3	hurted
4	bumped
5	dying
6	shooting (swampsoldier)
7	jumping (frog)
8	shooting (spider)
9	dead

Player sprites

0	no movement, or not a default animation
1-8	walking
9-13	sword slaying
14-18	pushing
19-22	pulling
23	lifting
24	no movement, carrying something
25-32	walking, carrying something
33	shooting
34-36	riding
37	sitting
38	sleeping
39	hurted (can only be set on ‘showcharacter’-npcs)
40	dead (can only be set on ‘showcharacter’-npcs)

Message codes (for ‘message’, ‘strequals’, etc.)

#a		                    the account name of the player
#b		                    line break (for say2)
#C0, #C0(index)	                    the skin color
#C1, #C1(index) 	            the coat color
#C2, #C2(index)	                    the sleeves color
#C3, #C3(index)	                    the shoes color
#C4, #C4(index)	                    the belt color
#c, #c(index)		            the current chat text of the player
#D(filename)		            the download position of the file
#e(startindex,length,string)	    extracts a substring out of ‘string’ (length=-1 -> 
                                        until the end)
#f		                    the image filename of the npc
#g, #g(index)		            the guild name of the player
#G                                  update stats of the player (server side only)
#I(list,index)		            gets a string of a string list
#i(imgname), #i(imgname,x,y,w,h)    displays an image or a part of an image when used in a sign
#K(keyindex)		            the name of the specified key
#k(keyindex)		            the description of the specified key (in local 
                                        language/key assignments)
#L		                    the current level filename
#m, #m(index)		            the animation of the player
#n, #n(index)		            the nick name of the player (index=-1 ->  npc character, 
                                        0 -> current player)
#N, #N(index)		            local database npc name
#P1 - 30, #P1 - 30(index)	    the gani attributes 1- 30 
#p(index)		            action parameter of the specified index
#Q(guildname,accountname)           nickname for a player in a guild (serverside only)
#R(string1,...,stringx)             randomly selects a string
#s(var)		                    the value of the string variable ‘var’
#t(index)		            token of the specified index, produced with tokenize
#T(string)		            trims the string (removes spaces at the beginning and end)
#v(var)		                    the value of ‘var’ as string
#W, #W(index)		            the filename of the weapon icon
#w,#w(index)		            the name of the current npc weapon of the player
#1, #1(index)		            the sword image filename of the player
#2, #2(index)		            the shield image filename of the player
#3, #3(index)		            the head image filename of the player
#5, #5(index)		            the image filename of the player’s horse
#6, #6(index)		            the image filename of the npc that is carried by the player
#8, #8(index)		            the body image filename of the player